Hi Billie,

In the project I'm working on now, I made a special effort to document the
important parts of our design and leave many details out of the
specifications. I added a disclaimer in all the documents that the specs
were like a jazz chart, that some improvisation was expected and encouraged,
and the specs would not be updated afterwards. No time (this is the 10th day
of my current work week, which I think may end sometime in October).

The other important part of this jazz performance thing is that I'm one of
the improvisers. I'm in every team meeting. I'm actively in the code styling
and setting dim timers on indicator lights. I drew all the production art,
and redraw a good deal of it once I see it in action. I refactor control
templates and debug events. We're a small tight dev team and our boundaries
are pretty fuzzy. And we're all ok with that.

This sort of arrangement obviously wouldn't work in a large formal
organization, or when you need to send work overseas, or when the team is
inexperienced, or or or... But it's working for us. I think of it as the
sort of structure you want to get to when three or four really good people
who work well together are all turned loose to do great stuff. Hope this
helps,

Michael Micheletti

On Mon, Aug 31, 2009 at 5:54 AM, Billie Mandel <[email protected]
> wrote:

> Hey folks -
>
> What's your company's process/pipeline/set of tools for delivering
> and communicating designs (and associated visual design assets) to
> your dev team?
>
> *[Addressed particularly to "innies" in software development orgs
> though anyone's insights much appreciated]*
>
> TO be clear: I'm NOT asking the "Visio vs Illustrator vs Fireworks
> etc" conversation. I'm asking what happens *after* the design team
> has determined (at least a first cut of) both how the app should
> work, and how it should look. Do you have a tool or process that
> tells the developers which UI patterns/controls to use, where to
> place the art, how much velocity/decay there should be on animated
> transitions or gestural effects? Are they coding these things
> manually based on design team deliverables (wireframes/animated
> sequences)? Do you have a tool that you use in which designers can
> actually create the apps' front ends?
>
> I ask because I'm doing a bit of an audit of our processes, trying
> to streamline things and get more efficient. I'm trying to get a
> feel for the "state of the art" in UI development processes -- need
> to assess how behind/ahead my company is so I can decide how hard I
> need to push my "process innovation" agenda.
>
> Cheers
> - Billie
>
> PS - [waving hello] Haven't posted in ages - been a bit 'heads
> down' over here. Hope everyone's having a fab summer!
>
> *******
> Billie Mandel
> Director, User Experience
> Myriad Group AG
> www.myriadgroup.com
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-- 
Michael Micheletti
[email protected]
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