Hey folks - What's your company's process/pipeline/set of tools for delivering and communicating designs (and associated visual design assets) to your dev team?
*[Addressed particularly to "innies" in software development orgs though anyone's insights much appreciated]* TO be clear: I'm NOT asking the "Visio vs Illustrator vs Fireworks etc" conversation. I'm asking what happens *after* the design team has determined (at least a first cut of) both how the app should work, and how it should look. Do you have a tool or process that tells the developers which UI patterns/controls to use, where to place the art, how much velocity/decay there should be on animated transitions or gestural effects? Are they coding these things manually based on design team deliverables (wireframes/animated sequences)? Do you have a tool that you use in which designers can actually create the apps' front ends? I ask because I'm doing a bit of an audit of our processes, trying to streamline things and get more efficient. I'm trying to get a feel for the "state of the art" in UI development processes -- need to assess how behind/ahead my company is so I can decide how hard I need to push my "process innovation" agenda. Cheers - Billie PS - [waving hello] Haven't posted in ages - been a bit 'heads down' over here. Hope everyone's having a fab summer! ******* Billie Mandel Director, User Experience Myriad Group AG www.myriadgroup.com ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
