Where's all the research into the user experience around free trial
software?  It's hard to believe that there's not been a good deal
of focused effort on understanding how to design the trial experience
to ultimately lead to a sale - I'm not finding it so far.

Maybe it's just thought to be obvious that you make it easy to begin
using the trial, easy to get "invested" in using it, and easy to
convert the trial into the "real" version of the software?

thanks,
Michael
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