I have been using Fireworks since 1998.  I tried other tools like PS and
Illustrator, and got away from tools like Visio or Omnigrafle long time ago
because they don't fit that well on the way I am used to work.  Some reasons
why I keep using FW today:

*- Collaboration.*  Most of your design process can be captured in a single
file.  I do off-the-track concept explorations and spikes in secondary
files, but keep the approved concepts in one file to keep track of the
design evolution from scanned sketches/screenboarding to wireframes to
finalized production mockups.  It is a great deal of help to have
interaction designers and visual designers working out of a single file

*- Lots of flexibility. * Since I do both interaction and visual design, I
designed my FW stencil up-to-scale so that I can detach the FW symbols from
the library when starting on visual design on a different FW Page and use
that as a reusable starting point for graphic design, integration that saves
me a lot of time

*- Abstraction Management.*  (Adam mentioned this already) FW has a built-in
definition of views in different levels of abstraction or scope:  Pages (a
new level), States (formerly Frames), and Layers, which allows to easily
organize your work into overall workflow, in-screen operations/states, and
visual design.

*- Holistic, Simplified Management of Design History. * Due to the ability
to handle many design artifacts in a single file You can use a versioning
system to document your design decision-making process so that your source
file becomes till some extend a live-document.  You can read the versioning
logs to see a summary of the evolution and when changes were made, and of
course you can roll back to an specific state of your design if you need to;
so nothing is going to the trash.

*- Rapid Prototyping and Testing. * Sometimes I want to test different
interaction concepts for a apparently complex interaction in a relatively
early stage of design and in a fast way.  You can use the Preview view to
run a quick, spike-like usability test through a clickable prototype, or you
can export it to HTML as somebody else already mentioned.

*- Efficiency. * Other graphic design tools seem to be too layer-centric in
my opinion.  I don't leverage that much on layers when working on a quick,
dirty concept.  FW creates a layer for each new object and groups them as I
wish, I don't need to manually create new layers and name them (however, I
do use layers a lot while working on the visual design later on).

Since I expect a lot of changes during this part of the process it is nice
not to have to worry about organizing and renaming elements that I may get
rid of completely after a design review/test, plus, I reuse a lot of the
stencil elements from the Symbol Library.  To be fair, I don't use other
tools heavily for a long while so probably my perception of this is dated

Still, I go back to PS when needing advanced filters for image manipulation;
and to Illustrator when tracing a complex hand-made illustration (and for
some of its printing capabilities which FW seems to lack of).  And I am sure
lots of people can replicate most of the techniques I mentioned above in any
of these tools.

I just found a way to get what I need out of FW, and it fits greatly within
my own design style and process (so far).  And I enjoy a lot working with
that tool.

Hope this helps.

Gilberto



On Wed, Sep 16, 2009 at 2:57 PM, Michael Jones <[email protected]>wrote:

> Illustrator still rules for concepting and sketching. Fireworks for
> proper wireframing, making lots of similar screens, and production
> graphics.
>
> For those of you about to commit to Fireworks for daily use, I would
> recommend downloading the Fireworks Auto-Save thingy here:
>
>
> http://www.adobe.com/cfusion/marketplace/index.cfm?event=marketplace.offering&offeringid=10210&marketplaceid=1
>
> This side program is a complete hack, but can bail you out from the
> crashfest that is Fireworks CS4.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=45590
>
>
> ________________________________________________________________
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