Point taken Brandon and in the same vein... one wouldnt present a concept or lofi mockup without verbally expressing the expected user interaction or back-end mechanics.
As Michael just tweeted: Buxton: "There is no such thing as a low fidelity or high fidelity prototype--only the right or wrong prototype." http://twitter.com/konigi Understanding your audience is more important than the number of features used to create your mockup. /pauric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45590 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
