Imagine presenting users with about 30 items of clothing and
accessories and wanting them to build 7 days of outfits (costs are
calculated per outfit as the output). 

My team is thinking of presenting users with 7 rectangles, each
representing a day of the week, and having users drag and drop items
to these areas to build the outfits. (The target of the site are
adults 35-65).

My gut tells me that this is too many items for drag and drop and we
should explore other interactive options.

Can anyone point me to usability research on drag and drop. Or does
anyone have usability insights on how and when to use this? I think
that drag and drop is a complicated interaction solution but perhaps
users do like them.

Thanks!  

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