Imagine presenting users with about 30 items of clothing and accessories and wanting them to build 7 days of outfits (costs are calculated per outfit as the output).
My team is thinking of presenting users with 7 rectangles, each representing a day of the week, and having users drag and drop items to these areas to build the outfits. (The target of the site are adults 35-65). My gut tells me that this is too many items for drag and drop and we should explore other interactive options. Can anyone point me to usability research on drag and drop. Or does anyone have usability insights on how and when to use this? I think that drag and drop is a complicated interaction solution but perhaps users do like them. Thanks! ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
