Hi Elena,

My team recently designed a drag-and-drop module for a project that we're
working on, our audience range is pretty wide so we decided to go with a
dual system, where the most experienced (comfortable with technology) could
use the drag and drop and other users could use a simple CTA like "Add this
item".

I'm sure that there's some formal research that has been done on
drag-and-drop, I am however not familiar with them. But in the process of
designing this module we looked at these (had them bookmarked) to
substantiate our design:
*
Yahoo! Design Pattern Library *
"Drop invitation" (
http://developer.yahoo.com/ypatterns/richinteraction/invitation/drop.html)
"Drag and Drop Module" (
http://developer.yahoo.com/ypatterns/richinteraction/dragdrop/modules.html)

*Ajaxpatterns.org*
http://ajaxpatterns.org/Drag-And-Drop

*Designing Web Interfaces (the book's website)*
http://designingwebinterfaces.com/gmail-drag-drop-obj-pattern

*UIDesignpatterns.org*
http://uidesignpatterns.org/designPatterns/Drag-and-Drop---Layout-Preview

I hope these help you with your project.

Eduardo



On Wed, Oct 7, 2009 at 9:36 AM, elana glazer <[email protected]> wrote:

> Imagine presenting users with about 30 items of clothing and
> accessories and wanting them to build 7 days of outfits (costs are
> calculated per outfit as the output).
>
> My team is thinking of presenting users with 7 rectangles, each
> representing a day of the week, and having users drag and drop items
> to these areas to build the outfits. (The target of the site are
> adults 35-65).
>
> My gut tells me that this is too many items for drag and drop and we
> should explore other interactive options.
>
> Can anyone point me to usability research on drag and drop. Or does
> anyone have usability insights on how and when to use this? I think
> that drag and drop is a complicated interaction solution but perhaps
> users do like them.
>
> Thanks!
>
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