hmm? I would argue that a circular motion is not idea when you don't know the pointing device being used. E.g. a mouse or even the limitations of a trackpad don't really afford the ergonomic fidelity to make a circular gesture that a 'click-wheel' or even a knob in their physical form allows for. I would further argue it is the reason why the circle doesn't even exist in the iPhone where direct (unabstracted) articulation is present because of the lack of physical feedback.
Most circular forms I have seen on even the iPhone are more about being carousels where only the top or the bottom is truly being articulated. Looking at my son's Old MacDonald game which has a circle presentation, doesn't work as a whole circle in reality. Or more aptly is really hard to make it work. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46499 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
