Rotation gizmos in 3D tools like 3ds max, Maya, etc. have wheel-like
interactions. The visual interface is a virtual trackball with a
circle around each of the principle axes - you drag along the circle
to rotate the selection around the corresponding axis. Since you
don't need to drag exactly along the circle once you start dragging
it feels to me a bit like turning a crank with a stretchy handle.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=46499


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