On Nov 2, 2009, at 2:24 PM, Gretchen Anderson wrote:

Worth pointing out @peterme's latest tweet:

"I'm always disappointed 2 get a resume from designers who went from
undergrad straight 2 grad skool. The real world, ppl! Live it!"

I kind of agree. You can't get design judgement experience in skool. You
can get lots of insight about the process and avoid the mistakes us
oldsters had to make in order to learn stuff, tho.

That's not surprising, coming from Peter. I think it is short-sighted. I went straight from undergrad to grad school because, with a degree in Graphic Design, I knew that there would be a lot more for me to learn to be able to practice Interaction Design (or "design mulitmedia" as I referred to it at the time). That was the right choice for me, and it worked out extremely well. The real-world experience was picked up after I graduated with my Masters. Sure, I could have delayed my IxD career a couple years to get work experience as a Graphic Designer, but I fortunately didn't have to do that.

This argument is the same as "formal education vs. self-taught", "IxDer must have strong visual design skills vs. doesn't need them", and several others. It comes down to your own experiences, and thus your own bias. There is actually not a "wrong" or "right" way to do it. The important thing is that however you come to design, you do it well. Don't completely pre-judge someone based on their path, their degree, their school, etc. Judge them on their work and their interpersonal abilities.

http://designaday.tumblr.com/post/22014905/a-few-observations

Best,
Jack


Jack L. Moffett
Senior Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


Most people make the mistake of
thinking design is what it looks like…
People think it's this veneer—
that the designers are handed this box
and told, "Make it look good!"

That's not what we think design is.
It's not just what it looks like and feels like.
Design is how it works.

                                                    - Steve Jobs

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