So how do you actually get the sketches in usage instead of hi-fi-shiny wireframes? Some options Richard:
[1a] Take an interaction, sketch it up, and then slip it under the nose of developer[s] outside of the standard meetings they see the wireframes in and position as just that - a sketch you were wanting THEIR thoughts on. Your being collaborative. [1b] Do it with a stakeholder. Allow choice. Sketch 4 or 5 different options - its a sketch so it should be quicker. Again, dont replace your wireframes. Not straight away Once they've bitten/got used to/sat up and engaged with [and they will]... [2] Scamp up something important, but again position it as 'before the wireframes' and include a choice element. This can be used now in your standard client/developer encounter. Now your starting to split out: [a] new stuff - scamps come with choice - they will like the choice element [b] pretty wireframes are for proper reviews and edits And then you'll know when and where you'll be comfortable with sketching and scamping. Best of luck Ferg p.s. I too have been banging on about sketching: Owning the Interaction in Dynamic Environments, UPA conference, Dec 2008: http://gomitech.co.uk/?page_id=83 Teaching storyboarding at Foviance: http://gomitech.co.uk/?p=89 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48924 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [email protected] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help
