So how do you actually get the sketches in usage instead of
hi-fi-shiny wireframes? Some options Richard:

[1a] Take an interaction, sketch it up, and then slip it under the
nose of developer[s] outside of the standard meetings they see the
wireframes in and position as just that - a sketch you were wanting
THEIR thoughts on. Your being collaborative. 

[1b] Do it with a stakeholder. Allow choice. Sketch 4 or 5 different
options - its a sketch so it should be quicker. Again, dont replace
your wireframes. Not straight away

Once they've bitten/got used to/sat up and engaged with [and they
will]...

[2] Scamp up something important, but again position it as 'before
the wireframes' and include a choice element. 

This can be used now in your standard client/developer encounter. 

Now your starting to split out:
[a] new stuff - scamps come with choice - they will like the choice
element

[b] pretty wireframes are for proper reviews and edits

And then you'll know when and where you'll be comfortable with
sketching and scamping.

Best of luck
Ferg

p.s. I too have been banging on about sketching: 
Owning the Interaction in Dynamic Environments, UPA conference, Dec
2008: http://gomitech.co.uk/?page_id=83

Teaching storyboarding at Foviance: http://gomitech.co.uk/?p=89


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=48924


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