Sketching is the best and cost effective way to play with your ideas in the initial stage and do the required change before moving to low or high fidelity prototype. This sketching process could be participatory which involves clients and all interesting parties. So a fruitful discussion in this stage with all involved help us to share their ideas as well as getting a bigger picture of the project and involve them in design process. This way we could avoid costly changes in the later stages once we submit wireframes or prototypes to clients or in the development stage.
And Wireframes could be a mere translation of sketching since we will have a better idea about the product by then and save time in the thinking process in wireframing stage. Also depends on the clients we could decide the Wireframes should be high fidelity or low fidelity. If the client will able to understand low fidelity Wireframes, we could work on that way or if they are not that good in low fidelity we could think of high fidelity interactive Wireframes using Axure, InDesign or similar tools after the sketching process/ We are following this process in our projects and depends on clients we do decide the process. Cheers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48924 ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help