I will see what it will cost to drywall and soundproof that room. Also I know someone had mentioned something about pot lights being donated, they would work well in there.
P.S. If we add the lights on a plug then there is no reason we cant add them ourselves. G Mike On Sun, Oct 14, 2012 at 5:24 PM, Justin Lacko <[email protected]> wrote: > Seconded on the moving arcades to the paint room. It's a small room > but let's at least look at what we can fit in there. > > On 14 October 2012 17:08, Colin Stanners <[email protected]> wrote: > > Arcades could be moved to rear elevator room, which is doing nothing > > at the moment and the proposed use (paint room) would be very rare. > > > > > > On 10/14/12, Ron <[email protected]> wrote: > >> -----BEGIN PGP SIGNED MESSAGE----- > >> Hash: SHA1 > >> > >> I totally agree.. if somebody can make those rooms worth more than > >> $100/month to keep (for example, find 3 new members as a result of > >> having them), then we're ahead, and we don't have to worry about renting > >> them! > >> > >> If we had a decent room that was finished, had a good table (I can > >> donate a table with a grid on it), had lights, chairs, etc., I'd host my > >> Friday night D&D games there for sure. That would definitely lead to > >> drink/snack sales. > >> > >> But we have to set them up, as such. Step 1 might be to move the arcade > >> machines somewhere, get some paint, posters, table, chairs, etc. It > >> wouldn't be too hard, and I can bring in various terrain/buildings if we > >> had shelves in there that can be used for various games. > >> > >> Ron > >> > >> On 2012-10-14 16:02, Michael Kozakewich wrote: > >>> You know what, I'd like to think about developing this idea more. > Gaming > >>> was > >>> the original purpose of one of those back rooms, and we don't really > need > >>> > >>> electricity there for it to work. > >>> At this moment, those rooms are just sitting there, and it would be > better > >>> > >>> to sell the space to AssentWorks. But could we hold off on a decision > for > >>> a > >>> month, and see what we can do with that room? It would depend on if the > >>> classroom would be good enough, and on what kind of money we would get > >>> from > >>> that. If we could get more donations or snack fees, or gain more > members, > >>> it > >>> would make it worth it to keep those rooms. > >>> > >>> We've got lots of space, and could eventually hold tournaments or > >>> whatever. > >>> There are whole cultures surrounding these games, and I have no idea > what > >>> > >>> kinds of spaces they have access to. > >>> > >>> The back rooms are worth less than three members. We need to identify > the > >>> > >>> possibilities and work from there. > >>> > >>> -----Original Message----- > >>> From: Ron > >>> Sent: Sunday, October 14, 2012 2:06 PM > >>> To: [email protected] > >>> Subject: [SkullSpace-Discuss] Call for organizers: sksp game night > >>> > >>> -----BEGIN PGP SIGNED MESSAGE----- > >>> Hash: SHA1 > >>> > >>> Hey everybody, > >>> > >>> At the budget meeting yesterday, somebody suggested having a game night > >>> at SkullSpace (either one time or monthly) that we advertise at game > >>> stores and that comic thing and other places. The thing is, we need > >>> somebody to organize it, decide on games, make sure the front door is > >>> open, take donations, etc. > >>> > >>> I'm happy to share it, get posters in the game stores, post it on > >>> fb/twitter, and basically spread the word. But I need somebody to > >>> organize the actual event, since I'm not usually around Fridays (and I > >>> figure Friday is when we'll want to hold it). > >>> > >>> My suggestion: every First Friday, have a special game > >>> day/tournament/whatever that we actually advertise and where we collect > >>> donations from people who show up. > >>> > >>> Thoughts? I'd like to get something figured out before the comiccon > >>> thing. > >>> > >>> Ron > >>> > >>> -----BEGIN PGP SIGNATURE----- > >>> Version: GnuPG v2.0.19 (GNU/Linux) > >>> > >>> iEYEARECAAYFAlB7DUIACgkQ2t2zxlt4g/SNYQCghFuhzMWrT2KaHuyuzo6P053J > >>> CAkAn1Slbl1Cvu6gP73nD4Tb67xHP5Bn > >>> =Mluy > >>> -----END PGP SIGNATURE----- > >>> _______________________________________________ > >>> SkullSpace Discuss Mailing List > >>> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > >>> Archive: https://groups.google.com/group/skullspace-discuss-archive/ > >>> > >>> _______________________________________________ > >>> SkullSpace Discuss Mailing List > >>> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > >>> Archive: https://groups.google.com/group/skullspace-discuss-archive/ > >> -----BEGIN PGP SIGNATURE----- > >> Version: GnuPG v2.0.19 (GNU/Linux) > >> > >> iEYEARECAAYFAlB7MpAACgkQ2t2zxlt4g/RqNQCfa74lu/gJ7hY6NuVgOoKs6MEu > >> Wv0AoKZEDZXOsEcLKyYt54xpulQv6dbn > >> =sJGL > >> -----END PGP SIGNATURE----- > >> _______________________________________________ > >> SkullSpace Discuss Mailing List > >> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > >> Archive: https://groups.google.com/group/skullspace-discuss-archive/ > >> > > _______________________________________________ > > SkullSpace Discuss Mailing List > > Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > > Archive: https://groups.google.com/group/skullspace-discuss-archive/ > _______________________________________________ > SkullSpace Discuss Mailing List > Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > Archive: https://groups.google.com/group/skullspace-discuss-archive/ >
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