I will see what it will cost to drywall and soundproof that room. Also I
know someone had mentioned something about pot lights being donated, they
would work well in there.

P.S. If we add the lights on a plug then there is no reason we cant add
them ourselves.

G Mike

On Sun, Oct 14, 2012 at 5:24 PM, Justin Lacko <[email protected]> wrote:

> Seconded on the moving arcades to the paint room. It's a small room
> but let's at least look at what we can fit in there.
>
> On 14 October 2012 17:08, Colin Stanners <[email protected]> wrote:
> > Arcades could be moved to rear elevator room, which is doing nothing
> > at the moment and the proposed use (paint room) would be very rare.
> >
> >
> > On 10/14/12, Ron <[email protected]> wrote:
> >> -----BEGIN PGP SIGNED MESSAGE-----
> >> Hash: SHA1
> >>
> >> I totally agree.. if somebody can make those rooms worth more than
> >> $100/month to keep (for example, find 3 new members as a result of
> >> having them), then we're ahead, and we don't have to worry about renting
> >> them!
> >>
> >> If we had a decent room that was finished, had a good table (I can
> >> donate a table with a grid on it), had lights, chairs, etc., I'd host my
> >> Friday night D&D games there for sure. That would definitely lead to
> >> drink/snack sales.
> >>
> >> But we have to set them up, as such. Step 1 might be to move the arcade
> >> machines somewhere, get some paint, posters, table, chairs, etc. It
> >> wouldn't be too hard, and I can bring in various terrain/buildings if we
> >> had shelves in there that can be used for various games.
> >>
> >> Ron
> >>
> >> On 2012-10-14 16:02, Michael Kozakewich wrote:
> >>> You know what, I'd like to think about developing this idea more.
> Gaming
> >>> was
> >>> the original purpose of one of those back rooms, and we don't really
> need
> >>>
> >>> electricity there for it to work.
> >>> At this moment, those rooms are just sitting there, and it would be
> better
> >>>
> >>> to sell the space to AssentWorks. But could we hold off on a decision
> for
> >>> a
> >>> month, and see what we can do with that room? It would depend on if the
> >>> classroom would be good enough, and on what kind of money we would get
> >>> from
> >>> that. If we could get more donations or snack fees, or gain more
> members,
> >>> it
> >>> would make it worth it to keep those rooms.
> >>>
> >>> We've got lots of space, and could eventually hold tournaments or
> >>> whatever.
> >>> There are whole cultures surrounding these games, and I have no idea
> what
> >>>
> >>> kinds of spaces they have access to.
> >>>
> >>> The back rooms are worth less than three members. We need to identify
> the
> >>>
> >>> possibilities and work from there.
> >>>
> >>> -----Original Message-----
> >>> From: Ron
> >>> Sent: Sunday, October 14, 2012 2:06 PM
> >>> To: [email protected]
> >>> Subject: [SkullSpace-Discuss] Call for organizers: sksp game night
> >>>
> >>> -----BEGIN PGP SIGNED MESSAGE-----
> >>> Hash: SHA1
> >>>
> >>> Hey everybody,
> >>>
> >>> At the budget meeting yesterday, somebody suggested having a game night
> >>> at SkullSpace (either one time or monthly) that we advertise at game
> >>> stores and that comic thing and other places. The thing is, we need
> >>> somebody to organize it, decide on games, make sure the front door is
> >>> open, take donations, etc.
> >>>
> >>> I'm happy to share it, get posters in the game stores, post it on
> >>> fb/twitter, and basically spread the word. But I need somebody to
> >>> organize the actual event, since I'm not usually around Fridays (and I
> >>> figure Friday is when we'll want to hold it).
> >>>
> >>> My suggestion: every First Friday, have a special game
> >>> day/tournament/whatever that we actually advertise and where we collect
> >>> donations from people who show up.
> >>>
> >>> Thoughts? I'd like to get something figured out before the comiccon
> >>> thing.
> >>>
> >>> Ron
> >>>
> >>> -----BEGIN PGP SIGNATURE-----
> >>> Version: GnuPG v2.0.19 (GNU/Linux)
> >>>
> >>> iEYEARECAAYFAlB7DUIACgkQ2t2zxlt4g/SNYQCghFuhzMWrT2KaHuyuzo6P053J
> >>> CAkAn1Slbl1Cvu6gP73nD4Tb67xHP5Bn
> >>> =Mluy
> >>> -----END PGP SIGNATURE-----
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> >> iEYEARECAAYFAlB7MpAACgkQ2t2zxlt4g/RqNQCfa74lu/gJ7hY6NuVgOoKs6MEu
> >> Wv0AoKZEDZXOsEcLKyYt54xpulQv6dbn
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