Lmao, when did game of thrones get involved?

Cheers!!

On Dec 31, 2013, at 2:27 AM, Adrian Stoness <tdk.kni...@gmail.com> wrote:

> troll
> 
> 
> On Tue, Dec 31, 2013 at 1:38 AM, Colin Stanners <cstann...@gmail.com> wrote:
> The same could be said of one fellow's movie choices, or at least of the ones 
> that aren't so abstract as to go beyond the boorish concept of identifiable 
> themes.
> 
> BTW I saw this image and I thought of you:
> 
> 
> 
> 
> On Mon, Dec 30, 2013 at 11:53 PM, Justin Lacko <jus...@takaji.ca> wrote:
> ...but with penises, right?
> It seems that most of your games are penis-related.
> 
> 
> On 30 December 2013 22:29, Jim MacKenzie <protoj...@gmail.com> wrote:
> And if there was enough interest, I suppose I could put together a short 
> class or two, maybe putting together a metal gear solid stealth type game.
> 
> On Dec 30, 2013 10:25 PM, "atrau...@gmail.com" <atrau...@gmail.com> wrote:
> I guess this is all something to consider for the future then :)
> 
> 
> 
> On Monday, December 30, 2013, Jim MacKenzie wrote:
> No idea when the next game jam would be. I'd like to have another big one at 
> the space. I don't know of much in the way of talks or presentations that go 
> on. There's the Winnipeg unity user group but not much activity recently. 
> Occasionally people post stuff on the igda page, but also not much recently.
> 
> On Dec 30, 2013 8:18 PM, "atrau...@gmail.com" <atrau...@gmail.com> wrote:
> * Yes, Unity game development. :)
> 
> On 30 Dec 2013 16:33, "atrau...@gmail.com" <atrau...@gmail.com> wrote:
> Lately I've been looking to diversify away from my usual server side PHP 
> stuff during my recreational programming hours.  So I started watching some 
> tutorials on Unity during my xmas break and have been following along.  It's 
> nice finally coming to grips with the tool & it's APIs...But now I'm starting 
> to wonder if I could learn more from others!
> 
> Do we have any members or friends of members who are interested in or have 
> been known to do talks on Unity?  I feel like it'd be neat to hear some first 
> hand accounts about peoples' workflows with the tool.  Whether creating new 
> elements, augmenting existing ones and all the techniques in between.
> 
> 
> 
>    Alexander Trauzzi
> 
> _______________________________________________
> SkullSpace Discuss Mailing List
> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
> Archive: https://groups.google.com/group/skullspace-discuss-archive/
> 
> _______________________________________________
> SkullSpace Discuss Mailing List
> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
> Archive: https://groups.google.com/group/skullspace-discuss-archive/
> 
> _______________________________________________
> SkullSpace Discuss Mailing List
> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
> Archive: https://groups.google.com/group/skullspace-discuss-archive/
> 
> 
> _______________________________________________
> SkullSpace Discuss Mailing List
> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
> Archive: https://groups.google.com/group/skullspace-discuss-archive/
> 
> 
> _______________________________________________
> SkullSpace Discuss Mailing List
> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
> Archive: https://groups.google.com/group/skullspace-discuss-archive/
> 
> _______________________________________________
> SkullSpace Discuss Mailing List
> Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
> Archive: https://groups.google.com/group/skullspace-discuss-archive/
_______________________________________________
SkullSpace Discuss Mailing List
Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss
Archive: https://groups.google.com/group/skullspace-discuss-archive/

Reply via email to