Lmao, when did game of thrones get involved? Cheers!!
On Dec 31, 2013, at 2:27 AM, Adrian Stoness <tdk.kni...@gmail.com> wrote: > troll > > > On Tue, Dec 31, 2013 at 1:38 AM, Colin Stanners <cstann...@gmail.com> wrote: > The same could be said of one fellow's movie choices, or at least of the ones > that aren't so abstract as to go beyond the boorish concept of identifiable > themes. > > BTW I saw this image and I thought of you: > > > > > On Mon, Dec 30, 2013 at 11:53 PM, Justin Lacko <jus...@takaji.ca> wrote: > ...but with penises, right? > It seems that most of your games are penis-related. > > > On 30 December 2013 22:29, Jim MacKenzie <protoj...@gmail.com> wrote: > And if there was enough interest, I suppose I could put together a short > class or two, maybe putting together a metal gear solid stealth type game. > > On Dec 30, 2013 10:25 PM, "atrau...@gmail.com" <atrau...@gmail.com> wrote: > I guess this is all something to consider for the future then :) > > > > On Monday, December 30, 2013, Jim MacKenzie wrote: > No idea when the next game jam would be. I'd like to have another big one at > the space. I don't know of much in the way of talks or presentations that go > on. There's the Winnipeg unity user group but not much activity recently. > Occasionally people post stuff on the igda page, but also not much recently. > > On Dec 30, 2013 8:18 PM, "atrau...@gmail.com" <atrau...@gmail.com> wrote: > * Yes, Unity game development. :) > > On 30 Dec 2013 16:33, "atrau...@gmail.com" <atrau...@gmail.com> wrote: > Lately I've been looking to diversify away from my usual server side PHP > stuff during my recreational programming hours. So I started watching some > tutorials on Unity during my xmas break and have been following along. It's > nice finally coming to grips with the tool & it's APIs...But now I'm starting > to wonder if I could learn more from others! > > Do we have any members or friends of members who are interested in or have > been known to do talks on Unity? I feel like it'd be neat to hear some first > hand accounts about peoples' workflows with the tool. Whether creating new > elements, augmenting existing ones and all the techniques in between. > > > > Alexander Trauzzi > > _______________________________________________ > SkullSpace Discuss Mailing List > Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > Archive: https://groups.google.com/group/skullspace-discuss-archive/ > > _______________________________________________ > SkullSpace Discuss Mailing List > Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > Archive: https://groups.google.com/group/skullspace-discuss-archive/ > > _______________________________________________ > SkullSpace Discuss Mailing List > Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > Archive: https://groups.google.com/group/skullspace-discuss-archive/ > > > _______________________________________________ > SkullSpace Discuss Mailing List > Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > Archive: https://groups.google.com/group/skullspace-discuss-archive/ > > > _______________________________________________ > SkullSpace Discuss Mailing List > Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > Archive: https://groups.google.com/group/skullspace-discuss-archive/ > > _______________________________________________ > SkullSpace Discuss Mailing List > Help: http://www.skullspace.ca/wiki/index.php/Mailing_List#Discuss > Archive: https://groups.google.com/group/skullspace-discuss-archive/
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