jeffmeh;370444 Wrote: 
> Send the file along and let the player apply album, track, or no
> replaygain based upon its settings.
> 
> I believe that this will not be particularly resource-intensive on the
> server, because it really only has to perform the calculation when the
> replaygain value is positive.
Yes, quite so. The server can do a trivial calculation to limit
positive RG value so as to prevent clipping, and then send that
adjusted RG value to the player instead of blindly sending the original
RG value. There is no argument about this.

What I think Moonbase was proposing was that the server should actually
apply the RG value and alter the audio samples before they are sent to
the player - that's what I was objecting to (in the strongest possible
terms).

However, as I said in an earlier post
(http://forums.slimdevices.com/showpost.php?p=369178&postcount=15), the
presence of attenuation via the player's digital volume control adds
additional subtleties. If we want to take that into account and end up
with a "gold standard" solution, then as far as I can make out it can
only be solved in the player's firmware.

I'm fairly relaxed on this issue. I certainly wouldn't want to insist
that the "gold standard" be implemented if it were to seriously delay
getting the basic problem fixed. I'd be happy with a simple server side
fix that just reins back a positive RG value on the assumption that the
player will be at 100% volume.


-- 
cliveb

Transporter -> ATC SCM100A
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