cliveb;370324 Wrote: 
> Hang on a minute. My reading of what you've said here suggests to me
> that you're proposing that the server should apply ReplayGain to the
> audio samples prior to sending it to the players. If I've
> misunderstaood what you're saying, my apologies. If however that is
> what you're saying, then this is absolutely, unequivocally the wrong
> way to do it. The audio samples *must* be sent to each player
> unmolested, for a variety of reasons:
> 
> 1. Some players might have ReplayGain enabled, others not. Some may
> want to use track gain, others album gain. You can't apply the
> ReplayGain at the server end once for all clients.
> 2. The ReplayGain adjustment (which is done in the digital domain)
> should be applied after the signal has been widened to 24 bits within
> the player (in order to preserve resolution). If it's done in the
> server, you'd have to widen it to 24 bits, which might involve
> on-the-fly decoding to WAV, widening and either re-encoding back to
> FLAC or acceptance of increased network bandwidth requirements.
> 3. Some of us run SqueezeCenter on low-power servers, which may not
> have the CPU available to perform all this stuff at the server.
> 4. There may be some more reasons I've not thought of.

Clive is correct (i think) when this works i plan to maybe put it into
use on my kitchen player but not my hifi player.


-- 
Mnyb
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