Unlikely. The clocks in the S2s are generally very stable. More likely
that the server clock is drifting; perhaps there is a problem with it
running in a VM.

The adjustment mechanism, by which SC tracks relative drift between the
SC server clock and the player clock, is deliberately slow, so as to
avoid big jumps due to short-term network congestion and similar
effects. Actually it is slow only in one direction: the biggest
positive adjustment you will see is +5ms, while it will jump as much as
necessary in the other direction, on the basis that network latency
cannot be negative :-).

So, if you reset the SC server clock, it is probably necessary to force
the player to reconnect, either by rebooting it, going through the
network connection dialogue again, or disconnecting the network link
long enough for the connection to fail.

Once you got it in sync, did it stay in sync for an extended period


-- 
awy
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View this thread: http://forums.slimdevices.com/showthread.php?t=58797

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