Yehaaaaaah!
6.2 has sorted my problems. I'be been playing with SS for about 2 hours
now and am really impressed. Now I can browse all menus perfectly
quickly using the remote and all seems to be very, very well indeed.
I'd just like to say a huge great thank you to the people who worked to
get this going. This really has made my decade.

Just for those who might think that SlimServer needs a large amount of
hardware, this is the current spec for my dedicated (and so far very
stable) SlimServer laptop:

Dell Latitude 500 Mhz P3, 192mb RAM.
Windows XP Home SP2 (fresh install) - all extraneous Windows stuff
uninstalled or turned off, generally slimmed down as much as possible,
disabled all unused hardware and services, only runs SlimServer,
priority given to background services, no firewall, no virus checkers,
no software, no power saving, defragged before placing in draw and
forgetting about it).

Total machine RAM usage (Commit Charge) is stable at 113mb. Processor
usage during playing hovers between 3% and 6%. However processor usage
jumps to 100% when I choose a big menu item (i.e. Genres > Ambient >
All albums, which holds 155 flac albums) but does this for less than a
second and then the menu displays (i.e pretty instant in my book).
All music is flac. Squeezebox2 is currently wired.
Library stats:  817 albums with 9086 songs by 1200 artists
Music is held in Maxtor OneTouch 300gb USB drive via USB 1.

Ha ha. I can't believe how happy I am! At last I can sell the Naim
CDX!
---------------------------------------------

Triode. I ran Server and Network Health as you asked. Here is the
output. It's not perfect but doesn't appear worrying. I wonder how much
running the web interface and the annoying refresh on the laptop server
influenced the figures (I've just realised that there was also a second
instance of the web interface open on my network at the time)? I ran it
for about three quarters of an hour.

Player Performance : Squeezebox2
The graphs shown here record the long term trend for each of the player
performance measurements below. They display the number and percentage
of measurements which fall within each measurement band.
It is imporant to leave the player playing for a while and then assess
the graphs. 

Buffer Fullness
This graph shows the fill of the player's buffer. Higher buffer
fullness is better. Note the buffer is only filled while the player is
playing tracks.
Squeezebox1 uses a small buffer and it is expected to stay full while
playing. If this value drops to 0 it will result in audio dropouts.
This is likely to be due to network problems.

Squeezebox2 uses a large buffer. This drains to 0 at the end of each
track and then refills for the next track. You should only be concerned
if the buffer fill is not high for the majority of the time a track is
playing.

Playing remote streams can lead to low buffer fill as the player needs
to wait for data from the remote server. This is not a cause for
concern. 

< 10 :       47 :  2% #
< 20 :        1 :  0% 
< 30 :        3 :  0% 
< 40 :        2 :  0% 
< 50 :        1 :  0% 
< 60 :        4 :  0% 
< 70 :        7 :  0% 
< 80 :        4 :  0% 
< 90 :        7 :  0% 
< 100 :     2151 : 97%
################################################
>=100 :        0 :  0% 
max  : 99.999968
min  : 0.000000
avg  : 97.271767

Control Connection
This graph shows the number of messages queued up to send to the player
over the control connection. A measurement is taken every time a new
message is sent to the player. Values above 1-2 indicate potential
network congestion or that the player has become disconnected. 
< 1 :       28 :100%
##################################################
< 2 :        0 :  0% 
< 5 :        0 :  0% 
< 10 :        0 :  0% 
< 20 :        0 :  0% 
>=20 :        0 :  0% 
max  : 0.000000
min  : -1.000000
avg  : -0.035714


--------------------------------------------------------------------------------

Server Performance
The graphs shown here record the long term trend for each of the server
performance measurements below. They display the number and percentage
of measurements which fall within each measurement band. 
Server Response Time
This graph shows the length of time between slimserver responding to
requests from any player. It is measured in seconds. Lower numbers are
better. If you notice response times of over 1 second this could lead
to problems with audio performance.
The cause of long response times could be either other programs running
on the server or slimserver processing a complex task. 

< 0.002 :    31298 : 75% #####################################
< 0.005 :     7096 : 17% ########
< 0.01 :      112 :  0% 
< 0.015 :     2368 :  6% ##
< 0.025 :      269 :  1% 
< 0.05 :       35 :  0% 
< 0.1 :      248 :  1% 
< 0.5 :      175 :  0% 
< 1 :       10 :  0% 
< 5 :       12 :  0% 
>=5 :        1 :  0% 
max  : 10.112766
min  : -0.008646
avg  : 0.004213

Timer Accuracy
Slimserver uses a timer mechanism to trigger events such as updating
the user interface. This graph shows how accurately each timer task is
run relative to the time it was intended to be run. It is measured in
seconds.
Timer tasks are scheduled by the server to run at some point in the
future. As only one timer task can run at once and the server may also
be performing other activity, timer tasks always run slightly after the
time they are scheduled for. However if timer tasks run significantly
after they are scheduled this can become noticable through delay in the
user interface. 

< 0.002 :     1762 : 36% #################
< 0.005 :     1163 : 24% ###########
< 0.01 :     1745 : 35% #################
< 0.015 :      110 :  2% #
< 0.025 :       32 :  1% 
< 0.05 :       19 :  0% 
< 0.1 :       29 :  1% 
< 0.5 :       44 :  1% 
< 1 :        5 :  0% 
< 5 :       18 :  0% 
>=5 :        2 :  0% 
max  : 14.130860
min  : 0.000001
avg  : 0.020217

Timer Task Duration
This graph shows how long each timer task runs for. It is measured in
seconds. If any timer task takes more than 0.5 seconds this is likely
to impact the user interface. 
< 0.002 :     2528 : 51% #########################
< 0.005 :        0 :  0% 
< 0.01 :        5 :  0% 
< 0.015 :     2362 : 48% #######################
< 0.025 :       18 :  0% 
< 0.05 :        3 :  0% 
< 0.1 :        0 :  0% 
< 0.5 :       13 :  0% 
< 1 :        0 :  0% 
< 5 :        0 :  0% 
>=5 :        0 :  0% 
max  : 0.296342
min  : 0.000193
avg  : 0.006775

---------------------------------------------------

Again. THANKS!!!!
Whoooooooooooooooo!

MC


-- 
ModelCitizen
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