pippin;631652 Wrote: 
> a few ms, depending on your sample rate.
> The problem is that most computer audio drivers keep internal buffers
> from which they play and you can't know how long it will actually take
> from the moment you queue something up til the moment it's being
> played.

This is why I was thinking at app that actually listens to what is
being played would be ideal:  The buffer, latency, etc, would all be
present in that real life measurement.  Kind of like how our ears can
hear it -- but can't tell me whether is 7rms or 750 ms. :)


-- 
nathan_h
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