nathan_h;631657 Wrote: 
> This is why I was thinking at app that actually listens to what is being
> played would be ideal:  The buffer, latency, etc, would all be present
> in that real life measurement.  Kind of like how our ears can hear it
> -- but can't tell me whether is 7rms or 750 ms. :)

Umm... not so easy:
1. You have different time bases between your iOS device, server and
players.
2. You've got some transmission and processing time, which is also
non-deterministic
3. You have some delay due to the different range to the speakers, for
a 10m distance this is 1/30th of a second, so indeed significant.
4. You still don't know which one of your players is in front and which
one is behind.

Judging from the Inguz plugin, which does this for room correction but
only for a single room, static environment and the processing
requirements it has I don't believe all of this is feasible.


-- 
pippin

---
see iPeng, the Squeezebox iPhone remote and 
*New: iPeng for iPad*, at penguinlovesmusic.com
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