Here's another bit of strangeness. The player actually 'sees' the announced server on the remote network. I run several different servers on the network (although only one is running at the moment) and just changed the port forwarding to point at a different one. Each server has a unique name and when I'm presented the menu to select a server I can see the new name along with the IP address of the remote server that I set up. Trying to connect to that one doesn't work at all... neither the server or SqueezePlay connect to each other and I can't control SP from the web UI.
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