erland wrote: 
> Thanks for the information, it's good to know that the UPnP standard is
> prepared for it.
> Now I'm just getting a bit worried the music industry will ensure we
> will end up with something like HDCP that causes even more struggling
> and incompatibilities for end consumers.
> 
> Do you know if the music industry is working on agreeing regarding this
> and apply it to their UPnP solutions ?
> Do you know if streaming providers such as Spotify, Rdio, Rhapsody and
> similar are involved ?
> 
> This got to be a problem also for video, we are getting more and more
> commercial online streaming services for video which also currently
> seems to be mostly built on proprietary solutions instead of using UPnP.
> I'm thinking of Netflix, Hulu, Voddler and similar services, they
> currently don't use UPnP, do they ?
> 
> From my perspective this incompatibility with online streaming services
> is a lot bigger issue for UPnP than gapless playback and synchronized
> playback between different rooms which is often brought up as the main
> arguments against UPnP. Gapless playback and synchronized playback
> between different rooms might be nice, but I'm pretty sure they are not
> critical features for 80% of the users, support for online streaming
> services on the other hand is going to be very critical functionality
> for most of the users.

Here is the UPnP forum membership list: http://upnp.org/membership/list/
-- I don't see any media companies (except possibly Sony).

Here is a quote from the UPnP AV Architecture document:

> The UPnP AV Architecture was explicitly defined to meet the following
> goals:
> - To support arbitrary transfer protocols and content formats.
> -To enable the AV content to flow directly between devices without any
> intervention from the control point.
> - To enable control points to remain independent of any particular
> transfer protocol and content format. This allows control points to
> transparently support new protocols and formats.
> - Scalability, i.e. support of devices with very low resources,
> especially memory and processing power as well as full-featured
> devices.
> - Synchronized playback to multiple rendering devices.
> - Access Control, Content Protection, and Digital Rights Management
>


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