erland wrote: 
> The whole point of using UPnP ... is if it allows me to mix players,
> controllers and servers from different manufacturers in the same system,
> if I'm forced to use only components from the same manufacturer I
> suspect I will be better of using their proprietary protocols.

Following is in my opinion a more accurate redaction of what you said...


The whole point of using UPnP ... is if it allows me to mix players,
controllers and servers from different manufacturers, -and to mix
content from different content providers,- in the same system, if I'm
forced to use only components -or content- from the same manufacturer
-or content provider- I suspect I will be better of using their
proprietary protocols.

Unfortunately it does not lead to a happy conclusion about
interopability. Either you go with Apple with (bindings on hardware and
content); Or with UPnP (no bindings on hardware, but limitations on
content); Or you go with something like the Squeezebox environment
(bindings on hardware, some freedom of content); Or ??


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