Adding audio beyond USB audio for me mainly brings up the question of
drivers and codecs.
Since you'd not be able to afford commercial codecs and patent licenses
for a DIY activity you'd need to be able to go with something that fits
into a standard open-source architecture, with other words, you need
ALSA drivers.
Would a custom audio solution use a chipset that comes with ALSA
drivers?

On the server side the main point is that you probably need to branch to
be able to supply your own firmware which in turn means you need to
de-brand LMS but I might be wrong here.

The one thing where I don't see an issue is the USB display. That's IMHO
unrelated to the server and purely a client-side activity since you can
drive the thing through the server-side SqueezePlay menus.


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