PasTim wrote: 
> I have now worked out how to pipe squeezelite directly to sox (not too
> hard, but I'm a little slow on the uptake at times), which packs it into
> a wav format and makes it available over http via UPnP to my players.  I
> have also cracked the maximum bit rate issue, which was a setting needed
> on squeezelite to ensure it output at a specified rate and no other so
> sox knows what it is getting.
> 
> I can run separate squeezelites for each renderer, and a local one as
> well.  Whether I can get them to sync I don't know yet, but I'm not that
> fussed about that.
> 
> I can also now dispose once again of pulseaudio.
> 
> If anyone is interested in how this now works I'll post more here.  If
> not, thanks for all your help, if not altogether too encouraging from
> some! :)

Hi - I am interested (bridging LMS and Sonos)


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