bpa wrote: 
> By glitch I assume a short gap of silence but no audio missed.

Exactly - both synced players stop for about half a second, then resume
with no missed audio.  Thanks for the tips on logging - I'll see what
the logs tell me.

bpa wrote: 
> I think having same name might cause problem as some network
> characteristic may only be detected/saved when first validated.

That's an easy thing to correct and test.


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