Hello Mark, is this what you need ?, the player actually works ok 
(apart from dropouts with internet radio now and again ) 
thanks

The server is currently collecting performance statistics for this
player.

You may set warning thresholds for each measurement. This will record
in the server log whenever the threshold is exceeded. The most recent
log entries can be viewed here.
Signal Strength
This graph shows the strength of the wireless signal received by your
player. Higher signal strength is better. The player reports signal
strength while it is playing.

< 10 :        0 :  0% 
< 20 :        0 :  0% 
< 30 :        0 :  0% 
< 40 :        0 :  0% 
< 50 :        0 :  0% 
< 60 :        0 :  0% 
< 70 :        0 :  0% 
< 80 :        2 : 40% ####################
< 90 :        2 : 40% ####################
< 100 :        1 : 20% ##########
>=100 :        0 :  0% 
max  : 90.000000
min  : 75.000000
avg  : 82.400000

Warning Thresholds : Low High
Buffer Fullness
This graph shows the fill of the player's buffer. Higher buffer
fullness is better. Note the buffer is only filled while the player is
playing tracks.

Squeezebox1 uses a small buffer and it is expected to stay full while
playing. If this value drops to 0 it will result in audio dropouts.
This is likely to be due to network problems.

Squeezebox2/3 uses a large buffer. This drains to 0 at the end of each
track and then refills for the next track. You should only be concerned
if the buffer fill is not high for the majority of the time a track is
playing.

Playing remote streams can lead to low buffer fill as the player needs
to wait for data from the remote server. This is not a cause for
concern.

< 10 :        0 :  0% 
< 20 :        0 :  0% 
< 30 :        0 :  0% 
< 40 :        0 :  0% 
< 50 :        0 :  0% 
< 60 :        0 :  0% 
< 70 :        0 :  0% 
< 80 :        0 :  0% 
< 90 :        0 :  0% 
< 100 :        5 :100%
##################################################
>=100 :        0 :  0% 
max  : 99.999682
min  : 99.879487
avg  : 99.960976

Warning Thresholds : Low High
Control Connection
This graph shows the number of messages queued up to send to the player
over the control connection. A measurement is taken every time a new
message is sent to the player. Values above 1-2 indicate potential
network congestion or that the player has become disconnected.

< 1 :        0 :  0%
< 2 :        0 :  0%
< 5 :        0 :  0%
< 10 :        0 :  0%
< 20 :        0 :  0%
>=20 :        0 :  0%
max  : 0.000000
min  : 0.000000
avg  : 0.000000

Warning Thresholds : Low High
Warning Thresholds : Low High


-- 
pkfox

When the going gets weird - the weird turn pro. Hunter S Thompson
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pkfox's Profile: http://forums.slimdevices.com/member.php?userid=5346
View this thread: http://forums.slimdevices.com/showthread.php?t=30711

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