I wouldn't be quick to assume the problem can be fixed in a plug-in. It goes quite deep.
IIRC, sychronized players are only loosely synchronized. They each fill their own buffers, and play at their own speed (set by the clock crystal or some derivitive thereof). Sychronization code in the server stops them all (or at least lets them run dry) and only restarts them when the slowest one is finished. So the pause between tracks is needed for synchronized play. Any attempt at removing it (cross-fade, gapless play) breaks synchronized play. The solution, back in R6, was expected to come from a network time signal that all players played to. But I don't think that got into 7. Without it, (or the pause between songs) synchronized players would unsynch within a few songs and sound awful. That is my recollection, although it's a year old and it is 6:30AM in my time zone. So it could be wrong. And I've never looked at the 7 code to see if the issues are still the same. -- Michaelwagner ------------------------------------------------------------------------ Michaelwagner's Profile: http://forums.slimdevices.com/member.php?userid=428 View this thread: http://forums.slimdevices.com/showthread.php?t=27210 _______________________________________________ discuss mailing list [email protected] http://lists.slimdevices.com/lists/listinfo/discuss
