radish;277473 Wrote: 
> 
> The technical issue used to be that the track breaks were used to
> resync players which had drifted during playback, hence they all had to
> stop and resync. However the new model resyncs during playback, so I'm
> not sure why the gap is still there to be honest.

The problem is that the assumption of track breaks when synced is
embedded in a 100 different places (I exaggerate only a little)
throughout the code. I hope to add gapless sync as part of a
rearchitecture of the complete play-control part of the server but this
is a major piece of work and some way off.


-- 
awy
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