radish;277473 Wrote: > > The technical issue used to be that the track breaks were used to > resync players which had drifted during playback, hence they all had to > stop and resync. However the new model resyncs during playback, so I'm > not sure why the gap is still there to be honest.
The problem is that the assumption of track breaks when synced is embedded in a 100 different places (I exaggerate only a little) throughout the code. I hope to add gapless sync as part of a rearchitecture of the complete play-control part of the server but this is a major piece of work and some way off. -- awy ------------------------------------------------------------------------ awy's Profile: http://forums.slimdevices.com/member.php?userid=7480 View this thread: http://forums.slimdevices.com/showthread.php?t=44472 _______________________________________________ discuss mailing list [email protected] http://lists.slimdevices.com/lists/listinfo/discuss
