Hi Travis,

I highly recommend that you don't let one bad experience with a single developer turn you off to an entire industry. I do see both sides of this, as customers can't really expect companies to rewrite their policies just to suit them, but I also understand that in some cases it really is in the best interest of both the company and the customer to do so. In any case, the game companies that currently exist are all run in completely different ways, just like in any other industry.

At 07:18 PM 7/17/2006, you wrote:

As long as they're not the ones that make troopanum.  When version
1.0 came out, I bought it.  At that time, I also paid the extra $19
so I wouldn't have to worry about getting charged for additional
codes when windows crashed as it so often does requiring a reinstall.
Then version 2.0 came out.
I asked if I could be given a credit towards the version 2.0 price,
since I had bought the extra installs, which apparently most folks
did not do.
I was told that even though they no longer charged extra for install
keys, and hadn't for some time, I could not obtain any sort of credit
towards 2.0, because they were not giving credit for such purchases.
It was after that I dropped out of the blind gamers market entirely,
even to the point of never finishing my battleship game which is
still at 1.0-pre5, because I did not wish to be associated with an
industry that treated it's extremely limited customer base in such a
manner.



On Jul 17, 2006, at 9:56 PM, Josh de Lioncourt wrote:

At 06:42 PM 7/17/2006, you wrote:
volinteers? isn't that a money making company which sells their games
for like 30 dollars a piece?


For the record, we've never asked for volunteer developers.  Some
folks volunteer their voice acting talents for credit, but we don't
solicit for that either.








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