Hi Alexandro, > Below a certain threshold, making the UI fit into the screen resolution > is a *significant* effort, for an application as complex as OOo, > offering as many possibilities as OOo does. There are certainly *much* > more worthy things to do in OOo. > > > Can you go into more details than just crying "is too hard".
Read again, please. I did not cry "is too hard", I said a) it is a significant effort and b) there are more worthy things to do. The latter, of course, is strictly my personal opinion. > OOo4Kids > have been minimizing the interface when needed and the work has been > significant but not impossible and also much more worthy activity to > invest in. See above - I didn't claim "impossible", but "significant effort" only. > Despite what has been said in the article: Running OOo on a 800x480 > pixel device *is* for geeks, not for practical use. > > > He reffer to the way to implement it, but as many organization has been > pushing the idea of an ODF editor on movile devices like VisorODF funded > by a major organization in Spain. As well as others. I didn't say that an ODF editor on mobile devices is a bad thing. I said that putting the current OOo onto a mobile device with the given screen resolution is for geeks only. Whether or not using the current OOo code base, targeted to desktops, as basis for a mobile ODF editor, is another interesting topic - which I, personally, am not really interested in discussing here. I just jumped at Lars' "KISS", which didn't make sense in the context he used it. Ciao Frank -- - Frank Schönheit, Software Engineer [email protected] - - Sun Microsystems http://www.sun.com/staroffice - - OpenOffice.org Base http://dba.openoffice.org - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
