Hi Alexandro,

>     Below a certain threshold, making the UI fit into the screen resolution
>     is a *significant* effort, for an application as complex as OOo,
>     offering as many possibilities as OOo does. There are certainly *much*
>     more worthy things to do in OOo.
> 
> 
> Can you go into more details than just crying "is too hard".

Read again, please. I did not cry "is too hard", I said a) it is a
significant effort and b) there are more worthy things to do.

The latter, of course, is strictly my personal opinion.

> OOo4Kids
> have been minimizing the interface when needed and the work has been
> significant but not impossible and also much more worthy activity to
> invest in.

See above - I didn't claim "impossible", but "significant effort" only.

>     Despite what has been said in the article: Running OOo on a 800x480
>     pixel device *is* for geeks, not for practical use.
> 
> 
> He reffer to the way to implement it, but as many organization has been
> pushing the idea of an ODF editor on movile devices like VisorODF funded
> by a major organization in Spain. As well as others.

I didn't say that an ODF editor on mobile devices is a bad thing. I said
that putting the current OOo onto a mobile device with the given screen
resolution is for geeks only.

Whether or not using the current OOo code base, targeted to desktops, as
basis for a mobile ODF editor, is another interesting topic - which I,
personally, am not really interested in discussing here. I just jumped
at Lars' "KISS", which didn't make sense in the context he used it.

Ciao
Frank

-- 
- Frank Schönheit, Software Engineer         [email protected] -
- Sun Microsystems                      http://www.sun.com/staroffice -
- OpenOffice.org Base                       http://dba.openoffice.org -
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