On Friday, November 08, 2013 12:26:36 Chris Egeland wrote:
> I've always simplified it down to this:
> 
> If you can run 1200fps with 150 3d objects on the screen, you should in
> theory be able to run 300fps or so with 600 objects on the screen.
> 
> The more intense the 3D becomes, the greater the need for high-end
> processing becomes.
> 
> Yes, for the most part, it's a luxury to run 4 graphics cards with 6GB
> of GXLOLWTFDDR573 RAM and thirty quadseptrillion stream processors at
> seventeen thousand frames per second, but for the 75 frames that you
> need it (when the massive superexplosion goes off), it's nice to be the
> only guy in the game that's not lagging out while their GPU renders it.

that can almost play minecraft

> 
> Additionally, graphics aren't the only thing being calculated by the
> GPUs anymore.  Lost of games are taking advantage of PhysX on nVidia
> cards to have more realistic physics, which adds additional stress to
> the card.  Many games are now smart enough to only offload PhysX
> rendering to the GPUs when they have capacity to spare.  In other words,
> if you're in Garry's Mod dropping 15,000 explosive barrels per second
> into a fire pit, your physics calculations are probably going to be sent
> back to your CPU for rendering so the GPU can focus on making sure your
> monitor has a video signal to keep you happy.
> 
> Chris
> 
> On 11/8/2013 12:00 PM, Omar Rassi wrote:
> > Most of us in the IT field know that even though gigabit ethernet has
> > a bandwidth 1000 Mb/s or that SATA3 has bandwidth of 600 Mb/s, you
> > will never reach those numbers in real world operation. Does the same
> > hold true about gaming and FPS? I found the following article at on
> > Wired:
> > 
> > http://www.wired.com/reviews/2013/11/high-low-gaming-pcs/?cid=14209594
> > 
> > I know that beyond 60 FPS its very difficult for the human eye to
> > distinguish better quality and that greater than 30 FPS is where games
> > are considered playable. Wired brought up a good point that most
> > monitors can only display 60 FPS max (high end monitors beyond 60Hz
> > are excluded from that generality). So I ask what are the benefits of
> > a multi-thousand dollar gaming rig besides bragging rights?
> > 
> > The topic here is centered around benefits to the owner of said
> > computer, not community projects like Folding@home or Seti@home. Do
> > not discuss Bitcoin mining is also a given considering the power of a
> > $5000 rig and how much it has already been discussed in the past, lets
> > get creative here.
> > 
> > Thanks,
> > 
> > Omar
> > 
> > 
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