On 14-08-17 10:18, Andreas Nilsson wrote: > Coming from a background in computer games, I was thinking really much > about how to create free games and make money on it - to make it into > a profession. First I thought about if the game is free software then > it will no longer be a "commodity" in the same sense as todays games > where you basically buy a license to be permitted to install the > executables and artwork on your computer. > > So what can be sold then, if the free software game isn't sellable in > the same sense?
I wonder if paying for development with a crowd funding approach would be a viable model here. I have seen some instances where it was used for non-game free software. I.e. you ask for money for the investment that you're making: time. To abuse a popular acronym and make it better SDaaS: Software Development as a Service. -- Met vriendelijke groet, With kind regards, Giel van Schijndel _______________________________________________ Discussion mailing list [email protected] https://lists.fsfe.org/mailman/listinfo/discussion
