maddymarc wrote: 
> Thanks to you both. If i'm feeling adventurous I'll poke around with
> trying to reduce the lag.

Ignoring sampling rate& width, the lag is mainly due to 
1. Compression/Decompression  - compression needs to build up data
before compression can begin. Compression/ Decompression takles time -
dependent on processing power
2. Network transmission - speed & number of hops
3. Buffering - either in the capture device, network or the player -
beware too small a player buffer - stuttering can happen.


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