sorry, and to actually answer the theory behind it, it's helpful if you know a little calculus and you know about integrals. if not, imagine a nice, normal sine wave in analog... it's completely round, it's nice and clean. that's analog, computers can't do that, so what computers do is take little snapshots of the sine wave, really REALLY fast. how fast? 44100 times a second, or 96000 times a second, whatever your sampling rate is. when you take all those snapshots, you're essentially lining up a bunch of choppy blocks, and if their width is tiny enough, they'll look very close to that original analog sine wave. so theoretically, you could never get an exact representation, but 96kHz will sound a hell of a lot better than 22050 Hz.
joe -----Original Message----- From: Brian J. Haag [mailto:[EMAIL PROTECTED]] Sent: Sunday, April 14, 2002 12:58 PM To: Drum & Bass Arena Discussion List Subject: [dnb-prod] sample rate question, i think ... I'm trying to figure out how sample rates and such work. To make things easiest, I'm working in Reason. When I change my sample rate in the audio preferences to 96k, the metronome goes at less than 1/2 the speed it should, and is pitched down. Both by the ratio of 44.1khz to 96khz. I don't understand this. Is there no way to make it work? I've experienced similar problems in cubase, nuendo, logic, etc. I don't get this whole sample rate thing. b ===== Brian J. Haag [EMAIL PROTECTED] __________________________________________________ Do You Yahoo!? Yahoo! Tax Center - online filing with TurboTax http://taxes.yahoo.com/ --- Drum&Bass Arena Producers Discussion List http://www.breakbeat.co.uk You are currently subscribed to dnb-prod as: [EMAIL PROTECTED] To unsubscribe send a blank email to [EMAIL PROTECTED] --- Drum&Bass Arena Producers Discussion List http://www.breakbeat.co.uk You are currently subscribed to dnb-prod as: [email protected] To unsubscribe send a blank email to [EMAIL PROTECTED]
