sorry, and to actually answer the theory behind it, it's helpful if you know
a little calculus and you know about integrals.  if not, imagine a nice,
normal sine wave in analog... it's completely round, it's nice and clean.
that's analog, computers can't do that, so what computers do is take little
snapshots of the sine wave, really REALLY fast.  how fast?  44100 times a
second, or 96000 times a second, whatever your sampling rate is.  when you
take all those snapshots, you're essentially lining up a bunch of choppy
blocks, and if their width is tiny enough, they'll look very close to that
original analog sine wave.  so theoretically, you could never get an exact
representation, but 96kHz will sound a hell of a lot better than 22050 Hz.

joe

-----Original Message-----
From: Brian J. Haag [mailto:[EMAIL PROTECTED]]
Sent: Sunday, April 14, 2002 12:58 PM
To: Drum & Bass Arena Discussion List
Subject: [dnb-prod] sample rate question, i think ...


I'm trying to figure out how sample rates and such
work.  To make things easiest, I'm working in Reason.
When I change my sample rate in the audio preferences
to 96k, the metronome goes at less than 1/2 the speed
it should, and is pitched down.  Both by the ratio of
44.1khz to 96khz.  I don't understand this.  Is there
no way to make it work?  I've experienced similar
problems in cubase, nuendo, logic, etc.  I don't get
this whole sample rate thing.

b

=====
Brian J. Haag
[EMAIL PROTECTED]

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