At 10:24 AM +0100 2002/11/04, Bruce Campbell wrote:
Right, but if the route changes in the middle of the session, you'll get a TCP connection reset by the different server, and you'll have to start that conversation all over again. UDP survives anycast since it's a single packet. TCP won't do so reliably, and therefore it is not practical to try to use TCP anycast.*sigh*. 'Anycast' just means that a given route is advertised by multiple points (could be the same entity, could be different entities). Your normal BGP path-selection algorithms choose the 'nearest' server based on the shortest path that your router sees.
--
Brad Knowles, <[EMAIL PROTECTED]>
"They that can give up essential liberty to obtain a little temporary
safety deserve neither liberty nor safety."
-Benjamin Franklin, Historical Review of Pennsylvania.
GCS/IT d+(-) s:+(++)>: a C++(+++)$ UMBSHI++++$ P+>++ L+ !E W+++(--) N+ !w---
O- M++ V PS++(+++) PE- Y+(++) PGP>+++ t+(+++) 5++(+++) X++(+++) R+(+++)
tv+(+++) b+(++++) DI+(++++) D+(++) G+(++++) e++>++++ h--- r---(+++)* z(+++)
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