It looks like you forgot to commit the added files before creating
the bundle. I can't find UnitSphere.{cpp,h}:# hg incoming -v ~/contrib/dolfin-lopes-2008-07-10.hg | grep files files: dolfin/io/File.cpp dolfin/io/File.h dolfin/io/XYZFile.cpp dolfin/io/XYZFile.h files: site-packages/dolfin/meshconvert.py files: site-packages/dolfin/meshconvert.py files: dolfin/mesh/dolfin_mesh.h -- Anders On Thu, Jul 10, 2008 at 09:59:34AM +0100, Nuno David Lopes wrote: > Added the UnitSphere built-in mesh. > Hope the bundle works. > > hg status: > M dolfin/mesh/dolfin_mesh.h > A dolfin/mesh/UnitSphere.cpp > A dolfin/mesh/UnitSphere.h > A sandbox/built-in_mesh/SConstruct > A sandbox/built-in_mesh/main.cpp > > > On Tuesday 01 July 2008, Anders Logg wrote: > > On Tue, Jul 01, 2008 at 10:45:23AM +0100, Nuno David Lopes wrote: > > > On Tuesday 01 July 2008, Anders Logg wrote: > > > > It worked fine this time. Thanks! > > > > > > > > The quality of the UnitCircle mesh looks acceptable and can be > > > > improved by a couple of calls to mesh.smooth(). > > > > > > Nice! That would be my next question (smooth()). > > > In that case i will add Ellipses, Spheres, Ellipsoids, Cylinder, and some > > > strange modifications. > > > And for the next time i will add the sandox/built-in-mesh/ for testing > > > the meshes. > > > > Nice. > > > > > About the procedure for hg bundle to avoid the heads thing. > > > the easier way is: > > > clone and then add the modifications? > > > Its easy to forget something, this way. > > > > You should only need to add your modifications, then commit. > > If someone has pushed a changeset in between, you need to do pull > > followed by merged. > > > > _______________________________________________ > DOLFIN-dev mailing list > [email protected] > http://www.fenics.org/mailman/listinfo/dolfin-dev
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