On Wed, Jul 16, 2008 at 12:24:56AM +0200, Anders Logg wrote: > On Mon, Jul 14, 2008 at 11:44:53PM +0100, [EMAIL PROTECTED] wrote: > > I Hope this works, and that i didn't forget anything. > > I've followed the manual..clone add commit bundle > > Yes, works great. > > > By the way about the smooth( ) function, > > does it works only with convex meshes? > > Yes, there are problems for conconvex meshes. I wasn't aware of that, > but consider a vertex at (0, 0) surrounded by 4 neighboring vertices > located at > > (0, -epsilon), (0, epsilon), (-1, -C), (1, -C) > > and say that the vertex at (0, -epsilon) is fixed (it's a boundary > vertex). > > Then after averaging the neighboring vertices, the new y-coordinate for > the vertex will be > > (-epsilon + epsilon -C -C) / 4 = -C/2 > > so by increasing C, we can move the new vertex location arbitrarily > far below 0 (outside of the domain). > > I don't know if there's an easy fix.
This should be fixed now. -- Anders
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