Johan, On Mon, Mar 14, 2011 at 5:21 PM, Johan Hake <[email protected]> wrote: > On Monday March 14 2011 04:36:29 Neilen Marais wrote: > If you have an already tetrahedralized structure, typically given by a > coordinate array and an array of conductivities between cells and vertices, > you can use MeshEditor. That is what MeshEditor really is for.
> > I think the advice of not using MeshEditor is when you use it to construct the > vertices and connectivities by hand. I guess I'm just worrying about performance in python, since I would have to do one method call for each vertex and one for each tet. I may be prematurely optimising here, but IIRC even method calls to SWIG wrapped C++ classes have a fair amount of overhead. Since I already have the vertex coordinates and cell -> vertex connectivity data in arrays, it is obviously much faster to just stuff them directly into the dolfin structures? > > Johan > Best regards Neilen _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : [email protected] Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp

