On Monday March 14 2011 08:44:19 Neilen Marais wrote: > Johan, > > On Mon, Mar 14, 2011 at 5:21 PM, Johan Hake <[email protected]> wrote: > > On Monday March 14 2011 04:36:29 Neilen Marais wrote: > > If you have an already tetrahedralized structure, typically given by a > > coordinate array and an array of conductivities between cells and > > vertices, you can use MeshEditor. That is what MeshEditor really is for. > > > > > > I think the advice of not using MeshEditor is when you use it to > > construct the vertices and connectivities by hand. > > I guess I'm just worrying about performance in python, since I would > have to do one method call for each vertex and one for each tet. I may > be prematurely optimising here, but IIRC even method calls to SWIG > wrapped C++ classes have a fair amount of overhead. Since I already > have the vertex coordinates and cell -> vertex connectivity data in > arrays, it is obviously much faster to just stuff them directly into > the dolfin structures?
Sure you are right that it might come with some overhead. Not sure it will be significant though, as this would probably be a one time thing? But after reading your post one more time I realize what you asked for :P, and the answer is yes! You can perfectly do what you did. mesh.cells() and mesh.coordinates() each return a NumPy array view of the actuall data. Your syntax works because NumPy allows it. I would do this in a separate script once for each mesh, and then save it to file so you do not have to do this each time you read in a mesh. Johan > > Johan > > Best regards > Neilen > > _______________________________________________ > Mailing list: https://launchpad.net/~dolfin > Post to : [email protected] > Unsubscribe : https://launchpad.net/~dolfin > More help : https://help.launchpad.net/ListHelp _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : [email protected] Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp

