On Tue, Sep 13, 2011 at 10:51:28AM -0700, Johan Hake wrote: > On Tuesday September 13 2011 10:21:24 Anders Logg wrote: > > On Tue, Sep 13, 2011 at 10:18:58AM -0700, Johan Hake wrote: > > > On Tuesday September 6 2011 14:01:10 Anders Logg wrote: > > > > On Tue, Sep 06, 2011 at 01:57:20PM -0700, Johan Hake wrote: > > > > > On Tuesday September 6 2011 13:47:02 Anders Logg wrote: > > > > > > On Tue, Sep 06, 2011 at 12:21:03PM -0700, Johan Hake wrote: > > > > > > > On Tuesday September 6 2011 12:18:33 Anders Logg wrote: > > > > > > > > On Tue, Sep 06, 2011 at 11:31:03AM -0700, Johan Hake wrote: > > > > > > > > > On Tuesday September 6 2011 11:04:23 Anders Logg wrote: > > > > > > > > > > On Tue, Sep 06, 2011 at 05:45:33PM +0100, Garth N. Wells > wrote: > > > > > > > > > > > On 6 September 2011 17:31, Johan Hake > > > > > > > > > > > <johan.h...@gmail.com> > > > > > > > > > > wrote: > > > > > > > > > > > > On Monday September 5 2011 00:09:58 Anders Logg wrote: > > > > > > > > > > > >> On Sun, Sep 04, 2011 at 11:23:04PM -0700, Johan Hake > wrote: > > > > > > > > > > > >> > On Friday September 2 2011 23:19:22 Anders Logg > wrote: > > > > > > > > > > > >> > > On Fri, Sep 02, 2011 at 02:35:57PM -0700, Johan > > > > > > > > > > > >> > > Hake > > > > > > wrote: > > > > > > > > > > > >> > > > What is the different between a MeshMarker and a > > > > > > > > > > > >> > > > MeshFunction? Is MeshMarker a MeshFunction but > > > > > > > > > > > >> > > > instead of storing the values in line with its > > > > > > > > > > > >> > > > global entity index it stores it wrt the global > > > > > > > > > > > >> > > > cell entity index together with its local entity > > > > > > > > > > > >> > > > index? > > > > > > > > > > > >> > > > > > > > > > > > > > >> > > Yes, that and values don't need to be stored on > > > > > > > > > > > >> > > the entire mesh, only for a subset, so you can > > > > > > > > > > > >> > > mark just 3 facets without needing to store > > > > > > > > > > > >> > > markers for a million facets. > > > > > > > > > > > >> > > > > > > > > > > > > >> > ok, I will see what I can do. > > > > > > > > > > > >> > > > > > > > > > > > >> Thanks! > > > > > > > > > > > >> > > > > > > > > > > > >> > > Copy paste from the MeshMarker docstring: > > > > > > > > > > > >> > > /// The MeshMarkers class can be used to store > > > > > > > > > > > >> > > data associated > > > > > > > > > > > >> > > > > > > > > > > > > > >> > > with /// a subset of the entities of a mesh of a > > > > > > > > > > > >> > > given topological /// dimension. It differs from > > > > > > > > > > > >> > > the MeshFunction class in two ways. /// First, > > > > > > > > > > > >> > > data does not need to be associated with all > > > > > > > > > > > >> > > entities /// (only a subset). Second, data is > > > > > > > > > > > >> > > associated with entities /// through the > > > > > > > > > > > >> > > corresponding cell index and local entity number > > > > > > > > > > > >> > > /// (relative to the cell), not by global entity > > > > > > > > > > > >> > > index, which means /// that data may be stored > > > > > > > > > > > >> > > robustly to file. > > > > > > > > > > > >> > > > > > > > > > > > > > >> > > > Also, will this take over for the way we use > > > > > > > > > > > >> > > > MeshFunctions in the assembler, or will a > > > > > > > > > > > >> > > > MeshFunction be generated by a MeshMarker before > > > > > > > > > > > >> > > > assemble gets called? > > > > > > > > > > > >> > > > > > > > > > > > > > >> > > I think we will do that as a first step (convert > > > > > > > > > > > >> > > from MeshMarker to MeshFunction) since then we > > > > > > > > > > > >> > > don't need to touch the assembler. Then later we > > > > > > > > > > > >> > > can think about using MeshMarkers directly. > > > > > > > > > > > >> > > > > > > > > > > > > >> > Ok. > > > > > > > > > > > >> > > > > > > > > > > > > >> > > > I think I also get confused with the naming > > > > > > > > > > > >> > > > here. If my explaination of what MeshMarker is > > > > > > > > > > > >> > > > doing is correct, a MeshMarker and a > > > > > > > > > > > >> > > > MeshFunction are essentially doing the same > > > > > > > > > > > >> > > > thing. What differs is the way the data is > > > > > > > > > > > >> > > > stored. This is not reflected in the naming of > > > > > > > > > > > >> > > > the classes > > > > > > > > > > > >> > > > > > > > > > > > > > >> > > It was the best I could come up with. Feel free to > > > > > > > > > > > >> > > suggest something else. SubsetMeshFunction would > > > > > > > > > > > >> > > also be confusing since it's not really a > > > > > > > > > > > >> > > MeshFunction. > > > > > > > > > > > >> > > > > > > > > > > > > > >> > > Either way, I expect the MeshMarkers class to be > > > > > > > > > > > >> > > used mostly internally by the MeshDomains class. > > > > > > > > > > > >> > > > > > > > > > > > > >> > Ok. > > > > > > > > > > > >> > > > > > > > > > > > > >> > Not sure these are better, but they might reflect > > > > > > > > > > > >> > the difference between this guy and a MeshFunction > > > > > > > > > > > >> > in a slightly more intuitive way. > > > > > > > > > > > >> > > > > > > > > > > > > >> > MeshEntityFunction, LocalMeshEntityFunction, > > > > > > > > > > > >> > LocalMeshFunction, SubMeshFunction > > > > > > > > > > > >> > > > > > > > > > > > >> I'm not sure those are much better, and I don't think > > > > > > > > > > > >> it would be correct to call them something containing > > > > > > > > > > > >> "Function" since they are not really functions. With > > > > > > > > > > > >> a MeshFunction, one can input x (a mesh entity) and > > > > > > > > > > > >> get y = f(x) (the value of the MeshFunction at that > > > > > > > > > > > >> entity). That's not possible with MeshMarkers; they > > > > > > > > > > > >> are just a collection of markers, not really a > > > > > > > > > > > >> function since the value is only defined on a subset > > > > > > > > > > > >> and one would need to loop through the list of values > > > > > > > > > > > >> to get the value at any entity where the value is > > > > > > > > > > > >> actually defined. > > > > > > > > > > > > > > > > > > > > > > > > What with MeshValueCollection? As it is a templated > > > > > > > > > > > > class I do not think Marker is an appropriated name. > > > > > > > > > > > > > > > > > > > > > > Agree. > > > > > > > > > > > > > > > > > > > > > > > 'Collection' says that the class is not > > > > > > > > > > > > defined over the whole Mesh. > > > > > > > > > > > > > > > > > > > > I don't see what the templating has to do with the name > > > > > > > > > > "markers" but MeshValueCollection sounds good. > > > > > > > > > > > > > > > > > > > > > > Two questions: > > > > > > > > > > > > > > > > > > > > > > > > How can the following code work: > > > > > > > > > > > > // Get marker data > > > > > > > > > > > > const std::vector<uint>& marker = _markers[i]; > > > > > > > > > > > > const uint cell_index = marker[0]; > > > > > > > > > > > > const uint local_entity = marker[1]; > > > > > > > > > > > > const T marker_value = marker[2]; > > > > > > > > > > > > > > > > > > > > > > > > when _markers is declared as: > > > > > > > > > > > > // The markers > > > > > > > > > > > > std::vector<std::pair<std::pair<uint, uint>, T> > > > > > > > > > > > > > _markers; > > > > > > > > > > > > > > > > > > > > The above code doesn't work. I suspect the code hasn't yet > > > > > > > > > > been instantiated so it wasn't detected by the compiler. > > > > > > > > > > > > > > > > > > > > The markers need to be accessed as follows (from > > > > > > XMLMeshMarkers.h): > > > > > > > > > > for (uint i = 0; i < mesh_markers.size(); ++i) > > > > > > > > > > { > > > > > > > > > > > > > > > > > > > > pugi::xml_node entity_node = > > > > > > > > > > mf_node.append_child("marker"); const > > > > > > > > > > std::pair<std::pair<uint, uint>, T>& marker = > > > > > > > > > > > > > > > > > > > > mesh_markers.get_marker(i); > > > > > > > > > > > > > > > > > > > > entity_node.append_attribute("cell_index") = > > > > > > > > > > marker.first.first; > > > > > > > > > > entity_node.append_attribute("local_entity") = > > > > > > > > > > marker.first.second; > > > > > > > > > > entity_node.append_attribute("marker_value") = > > > > > > > > > > marker.second; > > > > > > > > > > > > > > > > > > > > } > > > > > > > > > > > > > > > > > > > > > The above also permits multiple entries. Perhaps we want > > > > > > > > > > > > > > > > > > > > > > boost::unordered_map<std::pair<std::pair<uint, uint>, > > > > > > > > > > > T> > > > > > > > > > > > > > > > > > > > > > > > _markers; > > > > > > > > > > > > > > > > > > > > Yes, maybe but I'm not sure what the cost would be for the > > > > > > > > > > lookup on each cell during assembly. > > > > > > > > > > > > > > > > > > > > > > What is the logic behind: > > > > > > > > > > > > // Set all value of mesh function to maximum value > > > > > > > > > > > > (not all will // be set) by markers below > > > > > > > > > > > > mesh_function.set_all(maxval); > > > > > > > > > > > > > > > > > > > > > > > > Isn't it more natural to initiate the values to zero? > > > > > > > > > > > > Also it makes no sense in conjunction with boundary > > > > > > > > > > > > markers. Then all boundary faces gets marked with the > > > > > > > > > > > > largest marker value. I cannot see how that could be > > > > > > > > > > > > correct. > > > > > > > > > > > > > > > > > > > > > > I don't get ' mesh_function.set_all(maxval);' or the code > > > > > > > > > > > comment. > > > > > > > > > > > > > > > > > > > > The point is that one should be able to define a form with > > > > > > > > > > domains say dx(0), dx(1) and dx(2) and then have a mesh > > > > > > > > > > file that marks a subset of the cells with '0', '1' and > > > > > > > > > > '2'. > > > > > > > > > > > > > > > > > > > > Then the conversion to MeshFunction inserts '3' for all > > > > > > > > > > other (unmarked) cells. This allows a user to specify only > > > > > > > > > > the interesting cells and no need to mark the rest with -1 > > > > > > > > > > or None or similar. > > > > > > > > > > > > > > > > > > That would make sense if the code would be: > > > > > > > > > mesh_function.set_all(maxval+1); > > > > > > > > > > > > > > > > Yes, that is the intention! Thanks for proofreading my code > > > > > > > > before I've even had a chance to test it. :-) > > > > > > > : > > > > > > > :) > > > > > > > > > > > > > > You gave the impression that it was test when you asked me to > > > > > > > wrap it to Python. Give me a ping when it is ready and I will > > > > > > > have a bite at the SWIG code. > > > > > > > > > > > > I wanted the Python wrappers so that I could write the unit tests > > > > > > for it (in Python) and then find the bugs... :-) > > > > > > > > > > Ahhh! > > > > > > > > > > You fix the backward compatability of the file format of the > > > > > MeshFunction and I start on the SWIG code. Deal? > > > > > > > > Deal! But not until after tomorrow. I have a paper I need to revise. > > > > > > Where should I push my fix? To > > > > > > lp:~dolfin-core/dolfin/logg > > > > > > ? > > > > I've merged with trunk so you can just push there. > > Pushed it to trunk. You need to enable the unit test and fix some errors which > is throwned from the C++ code. :) Also see a README in MeshValueCollection.h.
Thanks! That was fast! I will look at it tomorrow. -- Anders _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : dolfin@lists.launchpad.net Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp