On Tuesday September 13 2011 11:31:38 Anders Logg wrote: > On Tue, Sep 13, 2011 at 11:25:00AM -0700, Johan Hake wrote: > > On Tuesday September 13 2011 11:15:06 Anders Logg wrote: > > > On Tue, Sep 13, 2011 at 10:51:28AM -0700, Johan Hake wrote: > > > > On Tuesday September 13 2011 10:21:24 Anders Logg wrote: > > > > > On Tue, Sep 13, 2011 at 10:18:58AM -0700, Johan Hake wrote: > > > > > > On Tuesday September 6 2011 14:01:10 Anders Logg wrote: > > > > > > > On Tue, Sep 06, 2011 at 01:57:20PM -0700, Johan Hake wrote: > > > > > > > > On Tuesday September 6 2011 13:47:02 Anders Logg wrote: > > > > > > > > > On Tue, Sep 06, 2011 at 12:21:03PM -0700, Johan Hake wrote: > > > > > > > > > > On Tuesday September 6 2011 12:18:33 Anders Logg wrote: > > > > > > > > > > > On Tue, Sep 06, 2011 at 11:31:03AM -0700, Johan Hake wrote: > > > > > > > > > > > > On Tuesday September 6 2011 11:04:23 Anders Logg wrote: > > > > > > > > > > > > > On Tue, Sep 06, 2011 at 05:45:33PM +0100, Garth N. > > > > > > > > > > > > > Wells > > > > > > > > wrote: > > > > > > > > > > > > > > On 6 September 2011 17:31, Johan Hake > > > > > > > > > > > > > > <johan.h...@gmail.com> > > > > > > > > > > > > > > > > wrote: > > > > > > > > > > > > > > > On Monday September 5 2011 00:09:58 Anders Logg > > > > wrote: > > > > > > > > > > > > > > >> On Sun, Sep 04, 2011 at 11:23:04PM -0700, > > > > > > > > > > > > > > >> Johan Hake > > > > > > > > wrote: > > > > > > > > > > > > > > >> > On Friday September 2 2011 23:19:22 Anders > > > > > > > > > > > > > > >> > Logg > > > > > > > > wrote: > > > > > > > > > > > > > > >> > > On Fri, Sep 02, 2011 at 02:35:57PM -0700, > > > > > > > > > > > > > > >> > > Johan Hake > > > > > > > > > > > > wrote: > > > > > > > > > > > > > > >> > > > What is the different between a > > > > > > > > > > > > > > >> > > > MeshMarker and a MeshFunction? Is > > > > > > > > > > > > > > >> > > > MeshMarker a MeshFunction but instead > > > > > > > > > > > > > > >> > > > of storing the values in line with its > > > > > > > > > > > > > > >> > > > global entity index it stores it wrt > > > > > > > > > > > > > > >> > > > the global cell entity index together > > > > > > > > > > > > > > >> > > > with its local entity index? > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > > >> > > Yes, that and values don't need to be > > > > > > > > > > > > > > >> > > stored on the entire mesh, only for a > > > > > > > > > > > > > > >> > > subset, so you can mark just 3 facets > > > > > > > > > > > > > > >> > > without needing to store markers for a > > > > > > > > > > > > > > >> > > million facets. > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > >> > ok, I will see what I can do. > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > >> Thanks! > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > >> > > Copy paste from the MeshMarker docstring: > > > > > > > > > > > > > > >> > > /// The MeshMarkers class can be used to > > > > > > > > > > > > > > >> > > store data associated > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > > >> > > with /// a subset of the entities of a > > > > > > > > > > > > > > >> > > mesh of a given topological /// > > > > > > > > > > > > > > >> > > dimension. It differs from the > > > > > > > > > > > > > > >> > > MeshFunction class in two ways. /// > > > > > > > > > > > > > > >> > > First, data does not need to be > > > > > > > > > > > > > > >> > > associated with all entities /// (only a > > > > > > > > > > > > > > >> > > subset). Second, data is associated with > > > > > > > > > > > > > > >> > > entities /// through the corresponding > > > > > > > > > > > > > > >> > > cell index and local entity number /// > > > > > > > > > > > > > > >> > > (relative to the cell), not by global > > > > > > > > > > > > > > >> > > entity index, which means /// that data > > > > > > > > > > > > > > >> > > may be stored robustly to file. > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > > >> > > > Also, will this take over for the way we > > > > > > > > > > > > > > >> > > > use MeshFunctions in the assembler, or > > > > > > > > > > > > > > >> > > > will a MeshFunction be generated by a > > > > > > > > > > > > > > >> > > > MeshMarker before assemble gets called? > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > > >> > > I think we will do that as a first step > > > > > > > > > > > > > > >> > > (convert from MeshMarker to MeshFunction) > > > > > > > > > > > > > > >> > > since then we don't need to touch the > > > > > > > > > > > > > > >> > > assembler. Then later we can think about > > > > > > > > > > > > > > >> > > using MeshMarkers directly. > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > >> > Ok. > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > >> > > > I think I also get confused with the > > > > > > > > > > > > > > >> > > > naming here. If my explaination of what > > > > > > > > > > > > > > >> > > > MeshMarker is doing is correct, a > > > > > > > > > > > > > > >> > > > MeshMarker and a MeshFunction are > > > > > > > > > > > > > > >> > > > essentially doing the same thing. What > > > > > > > > > > > > > > >> > > > differs is the way the data is stored. > > > > > > > > > > > > > > >> > > > This is not reflected in the naming of > > > > > > > > > > > > > > >> > > > the classes > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > > >> > > It was the best I could come up with. Feel > > > > > > > > > > > > > > >> > > free to suggest something else. > > > > > > > > > > > > > > >> > > SubsetMeshFunction would also be confusing > > > > > > > > > > > > > > >> > > since it's not really a MeshFunction. > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > > >> > > Either way, I expect the MeshMarkers class > > > > > > > > > > > > > > >> > > to be used mostly internally by the > > > > > > > > > > > > > > >> > > MeshDomains class. > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > >> > Ok. > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > >> > Not sure these are better, but they might > > > > > > > > > > > > > > >> > reflect the difference between this guy and > > > > > > > > > > > > > > >> > a MeshFunction in a slightly more intuitive > > > > > > > > > > > > > > >> > way. > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > > >> > MeshEntityFunction, > > > > > > > > > > > > > > >> > LocalMeshEntityFunction, > > > > > > > > > > > > > > >> > LocalMeshFunction, SubMeshFunction > > > > > > > > > > > > > > >> > > > > > > > > > > > > > > >> I'm not sure those are much better, and I > > > > > > > > > > > > > > >> don't think it would be correct to call them > > > > > > > > > > > > > > >> something containing "Function" since they > > > > > > > > > > > > > > >> are not really functions. With a > > > > > > > > > > > > > > >> MeshFunction, one can input x (a mesh entity) > > > > > > > > > > > > > > >> and get y = f(x) (the value of the > > > > > > > > > > > > > > >> MeshFunction at that entity). That's not > > > > > > > > > > > > > > >> possible with MeshMarkers; they are just a > > > > > > > > > > > > > > >> collection of markers, not really a function > > > > > > > > > > > > > > >> since the value is only defined on a subset > > > > > > > > > > > > > > >> and one would need to loop through the list > > > > > > > > > > > > > > >> of values to get the value at any entity > > > > > > > > > > > > > > >> where the value is actually defined. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > What with MeshValueCollection? As it is a > > > > > > > > > > > > > > > templated class I do not think Marker is an > > > > > > > > > > > > > > > appropriated name. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Agree. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 'Collection' says that the class is not > > > > > > > > > > > > > > > defined over the whole Mesh. > > > > > > > > > > > > > > > > > > > > > > > > > > I don't see what the templating has to do with the > > > > > > > > > > > > > name "markers" but MeshValueCollection sounds > > > > > > > > > > > > > good. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Two questions: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > How can the following code work: > > > > > > > > > > > > > > > // Get marker data > > > > > > > > > > > > > > > const std::vector<uint>& marker = > > > > > > > > > > > > > > > _markers[i]; const uint cell_index = > > > > > > > > > > > > > > > marker[0]; const uint local_entity = > > > > > > > > > > > > > > > marker[1]; const T marker_value = > > > > > > > > > > > > > > > marker[2]; > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > when _markers is declared as: > > > > > > > > > > > > > > > // The markers > > > > > > > > > > > > > > > std::vector<std::pair<std::pair<uint, uint>, > > > > > > > > > > > > > > > T> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _markers; > > > > > > > > > > > > > > > > > > > > > > > > > > The above code doesn't work. I suspect the code > > > > > > > > > > > > > hasn't yet been instantiated so it wasn't detected > > > > > > > > > > > > > by the compiler. > > > > > > > > > > > > > > > > > > > > > > > > > > The markers need to be accessed as follows (from > > > > > > > > > > > > XMLMeshMarkers.h): > > > > > > > > > > > > > for (uint i = 0; i < mesh_markers.size(); ++i) > > > > > > > > > > > > > { > > > > > > > > > > > > > > > > > > > > > > > > > > pugi::xml_node entity_node = > > > > > > > > > > > > > mf_node.append_child("marker"); const > > > > > > > > > > > > > std::pair<std::pair<uint, uint>, T>& marker = > > > > > > > > > > > > > > > > > > > > > > > > > > mesh_markers.get_marker(i); > > > > > > > > > > > > > > > > > > > > > > > > > > entity_node.append_attribute("cell_index") = > > > > > > > > > > > > > marker.first.first; > > > > > > > > > > > > > entity_node.append_attribute("local_entity") = > > > > > > > > > > > > > marker.first.second; > > > > > > > > > > > > > entity_node.append_attribute("marker_value") = > > > > > > > > > > > > > marker.second; > > > > > > > > > > > > > > > > > > > > > > > > > > } > > > > > > > > > > > > > > > > > > > > > > > > > > > The above also permits multiple entries. Perhaps > > > > > > > > > > > > > > we want > > > > > > > > > > > > > > > > > > > > > > > > > > > > boost::unordered_map<std::pair<std::pair<uint > > > > > > > > > > > > > > , uint>, T> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _markers; > > > > > > > > > > > > > > > > > > > > > > > > > > Yes, maybe but I'm not sure what the cost would be > > > > > > > > > > > > > for the lookup on each cell during assembly. > > > > > > > > > > > > > > > > > > > > > > > > > > > > What is the logic behind: > > > > > > > > > > > > > > > // Set all value of mesh function to maximum > > > > > > > > > > > > > > > value (not all will // be set) by markers > > > > > > > > > > > > > > > below mesh_function.set_all(maxval); > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Isn't it more natural to initiate the values to > > > > > > > > > > > > > > > zero? Also it makes no sense in conjunction > > > > > > > > > > > > > > > with boundary markers. Then all boundary faces > > > > > > > > > > > > > > > gets marked with the largest marker value. I > > > > > > > > > > > > > > > cannot see how that could be correct. > > > > > > > > > > > > > > > > > > > > > > > > > > > > I don't get ' mesh_function.set_all(maxval);' or > > > > > > > > > > > > > > the code comment. > > > > > > > > > > > > > > > > > > > > > > > > > > The point is that one should be able to define a > > > > > > > > > > > > > form with domains say dx(0), dx(1) and dx(2) and > > > > > > > > > > > > > then have a mesh file that marks a subset of the > > > > > > > > > > > > > cells with '0', '1' and '2'. > > > > > > > > > > > > > > > > > > > > > > > > > > Then the conversion to MeshFunction inserts '3' for > > > > > > > > > > > > > all other (unmarked) cells. This allows a user to > > > > > > > > > > > > > specify only the interesting cells and no need to > > > > > > > > > > > > > mark the rest with -1 or None or similar. > > > > > > > > > > > > > > > > > > > > > > > > That would make sense if the code would be: > > > > > > > > > > > > mesh_function.set_all(maxval+1); > > > > > > > > > > > > > > > > > > > > > > Yes, that is the intention! Thanks for proofreading my > > > > > > > > > > > code before I've even had a chance to test it. :-) > > > > > > > > > > : > > > > > > > > > > :) > > > > > > > > > > > > > > > > > > > > You gave the impression that it was test when you asked > > > > > > > > > > me to wrap it to Python. Give me a ping when it is ready > > > > > > > > > > and I will have a bite at the SWIG code. > > > > > > > > > > > > > > > > > > I wanted the Python wrappers so that I could write the unit > > > > > > > > > tests for it (in Python) and then find the bugs... :-) > > > > > > > > > > > > > > > > Ahhh! > > > > > > > > > > > > > > > > You fix the backward compatability of the file format of the > > > > > > > > MeshFunction and I start on the SWIG code. Deal? > > > > > > > > > > > > > > Deal! But not until after tomorrow. I have a paper I need to > > > > > > > revise. > > > > > > > > > > > > Where should I push my fix? To > > > > > > > > > > > > lp:~dolfin-core/dolfin/logg > > > > > > > > > > > > ? > > > > > > > > > > I've merged with trunk so you can just push there. > > > > > > > > Pushed it to trunk. You need to enable the unit test and fix some > > > > errors which is throwned from the C++ code. :) Also see a README in > > > > MeshValueCollection.h. > > > > > > Thanks! That was fast! I will look at it tomorrow. > > > > Ctrl-w Ctrl-y + Meta-% MeshFunction MeshValueCollection > > > > Is bleeding fast! > > I thought about it but I didn't dare... :-)
May the SWIG force be with you! Johan _______________________________________________ Mailing list: https://launchpad.net/~dolfin Post to : dolfin@lists.launchpad.net Unsubscribe : https://launchpad.net/~dolfin More help : https://help.launchpad.net/ListHelp