Thanks for that Ralph.
I've got the Graphics Context bug sorted; apparently the GC constructor
takes a graphics device object as argument, although it seems to request
a pointer (raw) in the intellisense.
Makes me think that the Font constructor is something equally simple.
What, exactly, remains a mystery, but I've found some useful code from
2005 and I'll post the link later.
Once I'm successful, I'll also post my code to you to give you some
idea.
My whole purpose is to explore ANY similarity possible with GDI+.
Simono
On Fri, 2010-10-15 at 19:11 +0100, Ralph Corderoy wrote:
> Hi Simon,
> 
> > in a few words, NOT EVEN COMPILING.
> 
> Well, I gave Python.  You didn't say what language, etc., you were
> using.  "I'm not going to supply any error output..." or tell us the
> language.  :-)
> 
> Seems to be you're after Mono from your later email.
> http://www.mono-project.com/Pango:Beginners suggests
> 
>     Pango.FontDescription.FromString("normal 10")
> 
> gets you on the way.
> 
> Cheers,
> Ralph.
> 
> 
> --
> Next meeting:  Crown Hotel, Blandford Forum, Tuesday 2010-11-02 20:00
> Meets, Mailing list, IRC, LinkedIn, ...  http://dorset.lug.org.uk/
> How to Report Bugs Effectively:  http://goo.gl/4Xue



--
Next meeting:  Crown Hotel, Blandford Forum, Tuesday 2010-11-02 20:00
Meets, Mailing list, IRC, LinkedIn, ...  http://dorset.lug.org.uk/
How to Report Bugs Effectively:  http://goo.gl/4Xue

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