> I'm looking for a scripting engine for my game and was wondering if
Rotor
> might be a good candidate.  I'm currently looking at Python and Java.
I'm
> not interested in rolling my own.
>
> Thoughts?

I can see wanting a scripting engine that is easy to target multiple
languages but I don't see Rotor as being a very good fit for all the
reasons others have brought up here. However something that may be worth
investigating is the mono interpreted engine "mint".  Mint is dreadfully
slow I'm sure (I haven't done any perf testing, but it *is* an
interpreter) but maybe for what you have in mind this won't matter (the
VBScript and Jscript scripting engines are not exactly speed-demons
either).   I'm not saying it's necessarily a *great* idea, but it might
be worth checking out.

Jason

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