> I'm looking for a scripting engine for my game and was wondering if Rotor > might be a good candidate. I'm currently looking at Python and Java. I'm > not interested in rolling my own. > > Thoughts?
I can see wanting a scripting engine that is easy to target multiple languages but I don't see Rotor as being a very good fit for all the reasons others have brought up here. However something that may be worth investigating is the mono interpreted engine "mint". Mint is dreadfully slow I'm sure (I haven't done any perf testing, but it *is* an interpreter) but maybe for what you have in mind this won't matter (the VBScript and Jscript scripting engines are not exactly speed-demons either). I'm not saying it's necessarily a *great* idea, but it might be worth checking out. Jason
