> I'm looking for a scripting engine for my game and was wondering if
Rotor
> might be a good candidate.  I'm currently looking at Python and Java.
I'm
> not interested in rolling my own.
>
> Thoughts?

  My thoughts are... Overkill ;)

  The full CLR does a lot of things you simply don't require in a game
engine, and it's BIG. However, a minimal subset of the runtime libraries
and a simple JITer (or just simply a NGEN-like pre-compiler more likely)
would probably work quite well. I am toying around with it myself now
and then, actually :)

   We have to support consoles such as the GC, PS2, etc. so using the
SSCLI is out of the question (apart from the licensing issues, there are
too many dependencies on "advanced" features). Full support is not
possible on these platforms either due to the way some of them handle
exceptions.

   The main win of using MSIL would be that we can use the integrated
debugging of VS.NET during development, and I like the way the .NET
packages classes, and the speedy compilation of C#. Whether this is
feasible or not remains to be seen, but it seems quite promising.

Cheers,
Stef! :)
--
Stefan Boberg - R&D Manager, Team17 Software Ltd.
[EMAIL PROTECTED]

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