> I'm looking for a scripting engine for my game and was wondering if Rotor > might be a good candidate. I'm currently looking at Python and Java. I'm > not interested in rolling my own. > > Thoughts?
My thoughts are... Overkill ;) The full CLR does a lot of things you simply don't require in a game engine, and it's BIG. However, a minimal subset of the runtime libraries and a simple JITer (or just simply a NGEN-like pre-compiler more likely) would probably work quite well. I am toying around with it myself now and then, actually :) We have to support consoles such as the GC, PS2, etc. so using the SSCLI is out of the question (apart from the licensing issues, there are too many dependencies on "advanced" features). Full support is not possible on these platforms either due to the way some of them handle exceptions. The main win of using MSIL would be that we can use the integrated debugging of VS.NET during development, and I like the way the .NET packages classes, and the speedy compilation of C#. Whether this is feasible or not remains to be seen, but it seems quite promising. Cheers, Stef! :) -- Stefan Boberg - R&D Manager, Team17 Software Ltd. [EMAIL PROTECTED]
