> From: Alan Cabrera [mailto:[EMAIL PROTECTED]]
> Posted At: Sunday, April 14, 2002 1:51 PM
> Subject: Rotor as a game scripting engine
> 
> I'm looking for a scripting engine for my game and was wondering if
Rotor
> might be a good candidate.  I'm currently looking at Python and Java.
I'm
> not interested in rolling my own.

I think a lot of the responses on this list are overestimating the need
for speed in a game scripting engine.  Generally, a high performance 3d
game will spend over 90% of its time doing rendering and 3d
manipulation, and that code is usually native.

If the game logic takes 10% of your time, even a quadrupling of the
logic speed would only give you a 7% overall speedup.  And while a few
percent is not insignificant, the effort could probably be put to better
use optimizing the 90% case, which will have a better payoff.  It helps
if you have a prototype you can profile, but I understand that's
difficult during the planning stages.

Ken

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