> From: Alan Cabrera [mailto:[EMAIL PROTECTED]] > Posted At: Sunday, April 14, 2002 1:51 PM > Subject: Rotor as a game scripting engine > > I'm looking for a scripting engine for my game and was wondering if Rotor > might be a good candidate. I'm currently looking at Python and Java. I'm > not interested in rolling my own.
I think a lot of the responses on this list are overestimating the need for speed in a game scripting engine. Generally, a high performance 3d game will spend over 90% of its time doing rendering and 3d manipulation, and that code is usually native. If the game logic takes 10% of your time, even a quadrupling of the logic speed would only give you a 7% overall speedup. And while a few percent is not insignificant, the effort could probably be put to better use optimizing the 90% case, which will have a better payoff. It helps if you have a prototype you can profile, but I understand that's difficult during the planning stages. Ken
