Small correction...
A 'naked' object holding a boolean takes 12 bytes, adding an int makes it 16 bytes, 
and adding up to 3 booleans will not
change this, as the CLR will change the lay-out and put all booleans in one Int32,  
however adding 4 booleans will make
it 20 bytes long.

Willy.

----- Original Message -----
From: "Willy Denoyette" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 29, 2002 8:08 PM
Subject: Re: [DOTNET] lock - how expensive is it to call?


> As far I can see a 'naked' Object instance takes 12 Bytes, one with a single int 16 
>and adding 1 up to 4 boolean takes
> 20 bytes.
>
> Willy.
>
> ----- Original Message -----
> From: "Henk de Koning" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, April 29, 2002 7:12 PM
> Subject: Re: [DOTNET] lock - how expensive is it to call?
>
>
> > Ahhh. The current build aligns on a 4 byte boundary. So, what you're saying
> > is, adding one boolean could actually increase in-memory class size with 4
> > bytes ? Wow ...
> >
> > -- Henkk ;-)
> >
> > BTW, a naked System.Object instance seems to take 32 bytes. A user defined
> > class with one Int32, takes 36 bytes. Adding 1 bool to that will take 40
> > bytes.
> >
> > ----- Original Message -----
> > From: "Valery Pryamikov" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, April 29, 2002 2:50 PM
> > Subject: Re: [DOTNET] lock - how expensive is it to call?
> >
> >
> > > Not necessarily ;-).
> > > Memory allocators usually align memory block to the integer boundary
> > > (and even to 64 bites boundary), so adding one byte could be not
> > > essential for the memory consumption (depending on the object layout and
> > > size).
> > >
> > > -Valery.
> > >
> > > -----Original Message-----
> > > From: Henk de Koning [mailto:[EMAIL PROTECTED]]
> > > Sent: Monday, April 29, 2002 2:47 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [DOTNET] lock - how expensive is it to call?
> > >
> > > Whereas your solution would increase object size for each and every
> > > instance
> > > ...
> > >
> > > Now I'm pushing it, I now ;-);-)
> > >
> > > -- Henkk
> > >
> > > ----- Original Message -----
> > > From: "Valery Pryamikov" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, April 29, 2002 2:34 PM
> > > Subject: Re: [DOTNET] lock - how expensive is it to call?
> > >
> > >
> > > > You right here:-).
> > > >
> > > > -----Original Message-----
> > > > From: Henk de Koning [mailto:[EMAIL PROTECTED]]
> > > > Sent: Monday, April 29, 2002 2:37 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: [DOTNET] lock - how expensive is it to call?
> > > >
> > > > Would be expensive for exactly one call (out of 300.000).
> > > >
> > > > -- Henkk ;-)
> > > >
> > > > ----- Original Message -----
> > > > From: "Valery Pryamikov" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Monday, April 29, 2002 2:29 PM
> > > > Subject: Re: [DOTNET] lock - how expensive is it to call?
> > > >
> > > >
> > > > > Your latest code should work, of course, but using second lock would
> > > > be
> > > > > quite an expensive addition... And you only need a memory write
> > > > barrier
> > > > > between <init stuff> and bNeedInit = false. Using two different
> > > > > fNeedInit+fNeedInitInt fields is more efficient solution for lazy
> > > init
> > > > > problem (you already have mem.barrier during lock release).
> > > > >
> > > > > Cheers,
> > > > > -Valery.
> > >
> > > You can read messages from the DOTNET archive, unsubscribe from DOTNET, or
> > > subscribe to other DevelopMentor lists at http://discuss.develop.com.
> > >
> >
> > You can read messages from the DOTNET archive, unsubscribe from DOTNET, or
> > subscribe to other DevelopMentor lists at http://discuss.develop.com.
> >
>
> You can read messages from the DOTNET archive, unsubscribe from DOTNET, or
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