Paul Mercer wrote:

> Just as a side note DirectPlay can be troublesome if you are going to be
> running the game behind proxy/NAT/firewall devices.

Really? You think opening up 1000 ports on your firewall is a potential
issue for some people? :-D

</sarcasm>

Honestly, DirectPlay is crap. Until they can lock the thing down, and
make it NAT friendly (and especially support more than one person behind a
NAT), I would stay away from it. Yes, it's more work, but for the game in
question (presumably turn-based, not real-time), it makes a heck of a lot
more sense to just use a single-port TCP connection anyway (which makes you
firewall friendly! yay! :).

Brad

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