From: "Chris Anderson" <[EMAIL PROTECTED]> > Why send the map to the clients? > This would only need to be done once (if it's not already installed) > The terrain information will be fixed, so the only details you need to pass > around are the more volatile elements (player locations, etc), and this can > be passed as a sparse array (see below)
The map will only be sent once to the client and the units will be sent separately in an array. Thanks for the explanation of sparse arrays and I'll look into MipMapping when I get to the overview map. Peter You can read messages from the DOTNET archive, unsubscribe from DOTNET, or subscribe to other DevelopMentor lists at http://discuss.develop.com.