Thinking about it, I guess one possible application would be a
multiple-window SDI type application where you wanted several,
independent top-level peers, but didn't want to start multiple
processes?

Matthew

-----Original Message-----
From: dotnet discussion [mailto:[EMAIL PROTECTED]] On Behalf Of
Chris Sells
Sent: 29 May 2002 16:10
To: [EMAIL PROTECTED]
Subject: [DOTNET] Putting bits of UI on a secondary thread? (was Re:
[DOTNET] Modeless WinForms Bug)

> As an aside, a quick experiment reveals that all appears to be fine if
> you start the message pump on the worker yourself (with
> Application.Run()), but it is still slightly rude, as that pool thread
> will then have a message queue created for it that may not have
existed
> before.

I don't know why that's rude. No thread has a message queue until
someone
starts looking for or posting messages, even the main thread. It would
be
more rude if a console app had a message queue w/o ever needing one.

I've had no problems running different bits of a UI on multiple threads,
so
long as I obey the rule of thread affinity for controls, but I have yet
to
find a reason to put bits of UI on anything but the main thread. Since
the
UI operations are already segmented carefully into little bits of work
in
event handlers, I haven't yet been able to motivate the need to have UI
running on secondary threads. My prefered model is to spin off long
running
operations onto threads from the thread pool via asynch delegates and
use
message passing between the UI thread and the worker threads to
communicate
work/results and eliminate the need for synchronization.

Chris

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